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Listen as Hardspace: Shipbreaker Game Director Elliot Hudson and Art Director Chris Williams recount the game’s journey from a humble, one-week game jam idea to a chart-topping early-access title on Steam, and how key Unity updates helped bring the game’s evolving, ambitious vision to reality.
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Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.
Elliot joined Blackbird Interactive in 2012 to help lead the core gameplay design on Homeworld: Deserts of Kharak. With a background in film, Elliot was part of the internal game jam project that grew into Hardspace: Shipbreaker - and has been the games' lead designer for the last four years.
Chris moved from the UK in 2017 to join the Hardspace: Shipbreaker team as Art Director. He's been instrumental in creating and refining the modular ship pipeline that enables Shipbreaker's procedural ship generation while allowing its unique cutting game play.