Join Sebastian Pohl from Binary Impact as he walks you through the key features of Unity ArtEngine. Demoing an example-based workflow, he shows you how to enhance, expand, and transmute physically based rendered (PBR) materials. ArtEngine’s AI-assisted artistry lets you quickly create ultra-realistic materials by up-resing, deblurring, removing seams, unwarping, color matching, and more.
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Sebastian has been working in the gaming industry for a number of years. He co-founded Binary Impact with Jens Wiechering in 2016. Besides working on industry projects, they create games and provide tutorials and educational content to the community.