Are you developing an indie mobile game? Join us and our partner Adjust to explore the metrics, reporting, and optimization necessary for success. We’ll also dive into what the core metrics mean and how you can leverage them to take your game to the next level.
Emory has been making games since he was a kid. His first game was made in Macromedia Flash (pre-Adobe!) in Actionscript 2.0, and he's continued creating ever since. Previously, he worked on The Sims at Electronic Arts and Call of Duty at Activision.
Stephanie PilonGlobal Director of Product & Field Marketing, Adjust
Tasked with stewarding the voice of the app marketers both in and outside of Adjust, Stephanie is always listening to app marketers online and offline to understand the latest and greatest pain points in order to help deliver solutions that move the needle. Stephanie worked in sales for many years in London before making the move to Berlin.
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It's Live! Now What? Make Your Indie Game a Live Service
Find out why having a live service model in your indie game matters and discover the advantages. We discuss...
It's Live! Now What? Make Your Indie Game a Live Service
Find out why having a live service model in your indie game matters and discover the advantages. We discuss how to create real live service campaigns, in-app content, comms, marketing, and more.
How can a marketing campaign grow your game? To find out, join this exploration of marketing fundamentals within the context of indie games. Learn the most effective strategies and methodologies.
Are you an indie developer? In this session, learn about the major development and marketing stages that will take your game from concept to worldwide launch – and beyond.
How to Get Creative with Creative: Promoting Your Game
What is a brand? And why do you need one inside and outside your game? We discuss how to make truly creative images, videos, and ads that speak to your game, and also how to optimize your ad creative.
Dive in to understand areas of your game that can hurt player experience and can be detrimental to user acquisition (UA). We also share valuable tips to help keep your players engaged.
The Game Within the Game – Monetization and Game Design
What does monetizing a game mean and why is it different for big game studios vs indies? We break down the process, discuss the "players" in the ecosystem, and provide easy steps you can follow.