Fruit Ninja 2 Tech Talk: Creating with Data-Driven Components

November 3, 2020

Halfbrick programmer Andrew McGill explores the tools used to create UI in the fruit-slicing sensation, Fruit Ninja 2. Learn how you can develop data-driven Prefabs in the Unity Editor, and how to use these intuitive components for an expandable system that enhances iteration and creativity.

Did you find this session useful? Room for improvement?
Take our survey here!

Meet our hosts
Andrew McGill Programmer, Fruit Ninja 2

Andrew first joined the gaming industry in 2018 and joined the Halfbrick Team in 2019. He has now found himself developing Halfbricks next big release, Fruit Ninja 2.

Previous Session
Behind the Game: Fruit Ninja 2
Behind the Game: Fruit Ninja 2

The team from Halfbrick discusses the development journey behind Fruit Ninja 2 – how they brought their gam...

No More Sessions