The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.
Svante is one of the founding members of 10 Chambers Collective where he runs the daily business. He's an alumni of Tokyo University and Kyoto University and has an MS in Industrial Engineering and Management – Computer Science and Project Management.
Simon ViklundComposer, 10 Chambers Collective
Simon began working professionally with game development in 2000, primarily with sound effects and music. Most known for directing and composing the music for Bionic Commando Rearmed (2008) and for composing the music for the Payday games (2011 and 2013.)
Unity – Behind the Game: Airborne Kingdom
In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the ...
Unity – Behind the Game: Where Cards Fall
The Game Band discusses the massive launch of Where Cards Fall with Apple Arcade, including how they implem...