Unity – Behind the Game: GTFO

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The developers from 10 Chambers Collective take us behind the scenes in the making of GTFO, including their strategies to create an atmospheric horror co-op game, and what's coming up in their third rundown.

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Meet our hosts
Mike Geig Global Head of Evangelism Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

Svante Vinternatt Co-Founder, 10 Chambers Collective

Svante is one of the founding members of 10 Chambers Collective where he runs the daily business. He's an alumni of Tokyo University and Kyoto University and has an MS in Industrial Engineering and Management – Computer Science and Project Management.

Simon Viklund Composer, 10 Chambers Collective

Simon began working professionally with game development in 2000, primarily with sound effects and music. Most known for directing and composing the music for Bionic Commando Rearmed (2008) and for composing the music for the Payday games (2011 and 2013.)

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