Artists

  • Better Artist Workflows in Unity – an Overview

    Better Artist Workflows in Unity – an Overview

    Are you an artist working with Unity? Learn our best practices for importing 3D content into the engine, as well as other artist and designer-friendly features to make you faster and more productive.

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  • Kinematica – Democratizing Motion Matching for Character Animation

    Kinematica – Democratizing Motion Matching for Character Animation

    Get started with Kinematica for automatic character poses. Based on Motion Matching, Kinematica uses raw animation clips or motion capture data and your description to get characters moving.

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  • Improve your Animation Workflow with Animation Rigging

    Improve your Animation Workflow with Animation Rigging

    It’s never been easier to create believable and dynamic animations, and we want to help you bring yours to the next level. Ciro Continisio shows how the Animation Rigging package makes it possible.

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  • Blending Gameplay and Storytelling with Timeline

    Blending Gameplay and Storytelling with Timeline

    Learn how to use Timeline to produce gameplay-integrated cutscenes that provide the most-engaging player experience. We’ll cover clips, keyframing, markers, Signals, and more.

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  • Faster Level Design Iteration with ProBuilder and Polybrush

    Faster Level Design Iteration with ProBuilder and Polybrush

    If you’re a 3D modeler, environment artist or level designer, join us to learn how to use Unity’s proven tools for designing, prototyping, and artistically finishing a scene.

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  • Introduction to Bolt: Unity's New Visual Scripting Tool

    Introduction to Bolt: Unity's New Visual Scripting Tool

    Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity users, so join us to learn the basics of Bolt to create your own node-based game logic.

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