Online sessions to inspire and inform you

Welcome to Unite Now, a digital programming series of inspiring talks, demos, Q&As and stories – real-time content to level up your Unity skills and knowledge.

  • Meet the Devs: Prefabs Team

    Meet the Devs: Prefabs Team

    Join evangelist Ashley Alicea for a live chat with Mads Nyholm and Rune Skovbo Johansen from the Prefabs team. They’ll cover how Unity 2020.1 improves Prefabs editing workflows and answer questions.

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  • Making Snow with VFX Graph

    Making Snow with VFX Graph

    Work with a Unity Certified Instructor to create snow-like effects using Visual Effect Graph.

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  • Harnessing Light with URP and the GPU Lightmapper

    Harnessing Light with URP and the GPU Lightmapper

    Gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.

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  • The Impact of COVID-19 on the Gaming Industry

    The Impact of COVID-19 on the Gaming Industry

    Discover interesting insights on the impact of COVID-19 on gaming, such as which types of games people are playing, how player behavior has changed, and how in-game advertising has been affected.

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  • Interactive Streaming for Unity Developers Using Genvid

    Interactive Streaming for Unity Developers Using Genvid

    Hear from Genvid Technologies as they explain what interactive streaming is and why it’s important, along with three partners who present case studies showing how they’ve used the Genvid SDK.

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  • How to Build Your First FPS Game – Part 3

    How to Build Your First FPS Game – Part 3

    In the final part of this interactive series, participants share their completed game levels – built with the FPS Creator Kit – and get feedback from the instructor.

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  • How to Profile and Optimize a Game

    How to Profile and Optimize a Game

    Learn how to use Unity’s powerful optimization tools to diagnose and troubleshoot performance problems in a simple maze game, then try the tools on your own projects.

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  • Unity – Behind the Game: Airborne Kingdom

    Unity – Behind the Game: Airborne Kingdom

    In this podcast, hear from Ben Wander – the founder of The Wandering Band and the game’s designer – on the creative process and Unity tools that bring this flying world to life.

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  • Using Game Foundation to Quickly Build Common Game Systems

    Using Game Foundation to Quickly Build Common Game Systems

    Readymade economy systems can really speed up your game development. In this demo, learn how to use Game Foundation to integrate an item store in less than 30 minutes.

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  • Beginner Prototype Series

    Beginner Prototype Series

    This new series will showcase the creation of playable prototypes, showing how multiple features of Unity can be used to achieve game mechanics that can be used in real-world scenarios.

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  • Global Unity Meetup – UI Toolkit and UI Builder

    Global Unity Meetup – UI Toolkit and UI Builder

    Get an overview on leveraging the UI Builder for Editor extensions and updating the UIElements framework in real-time, followed by an insightful look into Unity’s initiatives in the EMEA region.

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  • Empowering Storytellers with Real-Time Technology – Part 2

    Empowering Storytellers with Real-Time Technology – Part 2

    Join us for a close look at Unity production tools for transforming and accelerating your animations and VFX in real-time. We also share a wealth of online learning resources to get you started.

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  • Making a Flag Wave with Shader Graph

    Making a Flag Wave with Shader Graph

    In this live session, you learn how to make a flag wave. To bring it to life, you’ll create a shader that uses the Time, Sine, and UV nodes, and also update the material properties in the Inspector.

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  • Creating Playable Prototypes with Unity

    Creating Playable Prototypes with Unity

    Want to learn how to quickly build a common game mechanic? In this short video, we show you how to leverage several Unity tools to implement gameplay features found in many popular titles.

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  • Empowering Storytellers with Real-Time Technology – Part 1

    Empowering Storytellers with Real-Time Technology – Part 1

    Learn how real-time production tools like Unity make it easier for animators and studios to produce film and TV projects faster, iterate more, and collaborate across the animation pipeline.

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  • Optimization Tips for Maximum Performance – Part 2

    Optimization Tips for Maximum Performance – Part 2

    Join Unity evangelist Arturo Núñez to learn real-world best practices for optimizing game performance. He’ll provide many useful tips so you can get the most out of Unity and your game.

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  • Improve your Animation Workflow with Animation Rigging

    Improve your Animation Workflow with Animation Rigging

    It’s never been easier to create believable and dynamic animations, and we want to help you bring yours to the next level. Ciro Continisio shows how the Animation Rigging package makes it possible.

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  • Powerful Libraries for High-Fidelity Visualization Applications

    Powerful Libraries for High-Fidelity Visualization Applications

    This session introduces Unity users to the Intel® oneAPI Rendering Toolkit and the components for lightmapping and denoising. Learn about the tools that deliver rich illumination experiences.

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  • Get up to Speed with Timeline

    Get up to Speed with Timeline

    In this live session, learn how to use Timeline to create cinematic sequences of Mars rovers – controlling animation, activation, and audio – then apply the same concepts in your own projects.

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  • Create Your First Action RPG with C# – Part 3

    Create Your First Action RPG with C# – Part 3

    Share your completed action RPG project with the instructors for feedback. The instructors will also answer top-voted questions posed by participants through our Connect group.

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