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Start watching today for access to informative and inspiring sessions for programmers, artists, live-games developers, and others. Learn expert tips

  • Getting Started with Streaming Virtual Texturing for Games

    Getting Started with Streaming Virtual Texturing for Games

    Streaming Virtual Texturing optimizes the use of graphics resources to improve the quality of your 3D projects. Learn about the significant advantages this texture-streaming technology offers.

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  • Tails of Iron – How Odd Bug Used 2D Lights to Create Mood

    Tails of Iron – How Odd Bug Used 2D Lights to Create Mood

    Martin Reimann, environment artist and art director at Odd Bug Studio, shares how Unity's new 2D light system and their own tools combined to create the sublime environments in the Tails of Iron world

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  • Understanding Unity's Support Plan Offerings

    Understanding Unity's Support Plan Offerings

    Whether you’re in gaming or another industry, we have a support offering that meets your needs. Learn about our different success plans, including access to Unity developers and guaranteed SLAs.

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  • Open Projects: The Journey – Episode 2

    Open Projects: The Journey – Episode 2

    Now that the foundations for the game are in place, we can start building. In this episode, we review the state of the game, go over some great input from the community, and review the roadmap.

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  • Implementing a Fighter Cinematic | Prototype Series

    Implementing a Fighter Cinematic | Prototype Series

    In the second episode of our Prototype Series, we provide an overview of how we created the cinematic for a special attack, quite similar to what's used in some popular fighting games.

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  • Improve Your Workflow Using Sony's Spatial Reality Display

    Improve Your Workflow Using Sony's Spatial Reality Display

    Discover a new visual medium – Sony's Spatial Reality Display. Learn how to develop VR, AR, and other types of content using the Unity-verified SDK, and bring it to life with the display.

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  • Unlock the Power of AI-Assisted Artistry

    Unlock the Power of AI-Assisted Artistry

    Get an up-close look at an AI-assisted artistry workflow where we import mobile phone materials to demonstrate the powerful functionality and automation that ArtEngine offers.

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  • Deep Dive into the Sound Design and Music of DARQ

    Deep Dive into the Sound Design and Music of DARQ

    Discover the atmospheric sound design and music of DARQ, the critically acclaimed game from Unfold Games. Go behind the scenes to learn all about the audio implementation powered by FMOD.

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  • Behind the Game: Escape from Tarkov

    Behind the Game: Escape from Tarkov

    In this podcast, Battlestate Games’ COO and project lead Nikita Buyanov discusses how they're using Unity features such as Timeline and ProBuilder to create one of the most-viewed titles on Twitch.

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  • 2D Tips – Lightning Round

    2D Tips – Lightning Round

    Get ready for a fast round of 2D productivity tips and performance tricks. We show you how to get the most out of our 2D tools and make sure your project takes advantage of the latest best practices.

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  • Test Smarter, Not Harder: Game Simulation & Anipang 4

    Test Smarter, Not Harder: Game Simulation & Anipang 4

    Discover how Korean developer SundayTOZ leveraged Game Simulation to replace their unwieldy in-house testing solution, automating hundreds of hours of game balance testing across hundreds of levels.

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  • How to Get Creative with Creative: Promoting Your Game

    How to Get Creative with Creative: Promoting Your Game

    What is a brand? And why do you need one inside and outside your game? We discuss how to make truly creative images, videos, and ads that speak to your game, and also how to optimize your ad creative.

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  • Beyond the Engine: Nifty Backend Management for Live Games

    Beyond the Engine: Nifty Backend Management for Live Games

    In this engaging session featuring Ibs Rageh from Nifty Games, learn how they've implemented a suite of Unity's back-end cloud, remote, and productivity tools in their upcoming title, NFL Clash.

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  • Benefiting from Unity Professional Services

    Benefiting from Unity Professional Services

    Join us for an introduction to Unity's Professional Services offerings. We explain our expertise and products, and share the best ways we can help meet your "ship on time" and project-quality needs.

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  • Visual Scripting for Programmers – Prototyping & Team Tools

    Visual Scripting for Programmers – Prototyping & Team Tools

    Learn how programmers can take advantage of visual scripting in Unity, including faster prototyping for testing/iterating ideas and creating tools that can be used by other team members.

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  • Creating a Puzzle Platformer in Unity | Prototype Series

    Creating a Puzzle Platformer in Unity | Prototype Series

    Learn how to use Bolt and the High Definition Render Pipeline to prototype a little puzzle platformer. In this episode, we collaborate with David Wehle, an indie developer from Game Dev Unlocked.

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  • Virtual Production for Live Experiences and Attractions

    Virtual Production for Live Experiences and Attractions

    Video game tech is about to revolutionize the experience economy. Learn how new tools like Unity Reflect and Worldbuildr can significantly advance simulation, visualization, and virtual production.

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  • Behind the Game: The Falconeer

    Behind the Game: The Falconeer

    Mike Geig sits down with independent developer Tomas Sala to discuss The Falconeer. Learn about Tomas' journey as a solo developer – how he designed the game world and developed this next-gen title.

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  • Artist Workflows with Maya and Unity

    Artist Workflows with Maya and Unity

    If you’re an animator who uses Autodesk Maya, learn how several key Unity features can help you achieve your goals, and how the Unity environment maps to your expected animation workflows.

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  • Creating Industrial AR Applications with Unity MARS

    Creating Industrial AR Applications with Unity MARS

    Mixed and augmented reality offer myriad possibilities for many industries. Join us for an expert-led walk-through of industrial applications for Unity MARS, our new AR authoring environment.

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