Introducing Unity ArtEngine for AI-Assisted Artistry
Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generation, Texture Upresing, Color Match, JPEG Artifact Removal, Texture in-painting, and more.
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Learn 3D art optimization for mobile with Arm
Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing...
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Better Artist Workflows in Unity – an Overview
Are you an artist working with Unity? Learn our best practices for importing 3D content into the engine, as well as other artist and designer-friendly features to make you faster and more productive.
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Artists’ best practices in Unity
Optimize game art and improve performance when building for mobile.
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Accelerate creativity in Unity
And more great optimization and performance tips from Arm.
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NVIDIA vMaterials plus Unity ArtEngine
Learn how to start creating with real-world images like glass, stone, metal, and fabrics from NVIDIA's free vMaterials library. And explore ArtEngine, an easy-to-learn, artist-friendly tool.
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The Falconeer Tech Talk: Creating with Textureless Art
Join Tomas Sala as he discusses the inspiration, textureless art, and shaders that transformed The Falconeer into an open world of wonder and possibilities.
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Round trip easily between Unity and Autodesk
Pointers on efficient round-tripping of your geometry between Autodesk applications and Unity.
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Asset Management with FBX Exporter, ProBuilder, and Polybrush
Learn how to create a simple low-poly building asset in Unity using ProBuilder and Polybrush, and use the FBX Exporter to export the mesh to Maya/3ds Max.
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Faster Level Design Iteration with ProBuilder and Polybrush
If you’re a 3D modeler, environment artist or level designer, join us to learn how to use Unity’s proven tools for designing, prototyping, and artistically finishing a scene.
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Create Landscapes and Terrain Faster
Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools.
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Get up to Speed with Timeline
In this live session, learn how to use Timeline to create cinematic sequences of Mars rovers – controlling animation, activation, and audio – then apply the same concepts in your own projects.
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Make a Trailer with Cinemachine and Timeline
In this session, you work with a Unity Certified Instructor through a series of mini-challenges to learn how to use cutscenes to create a cinematic trailer for a space-themed project.
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Add beautiful, dynamic shots to your projects
Get advanced use cases and tips for Cinemachine.
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Introduction to Bolt: Unity's New Visual Scripting Tool
Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity users, so join us to learn the basics of Bolt to create your own node-based game logic.
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