Meshes Simplified – Going from 3ds Max to Unity

June 8, 2020

Do you work with meshes? 3ds Max? In this session a Unity Certified Instructor guides you through a series of mini-challenges so you can learn how to retopologize a simple high-poly mesh.

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Meet our hosts
Stephen Studyvin 3D Artist & Educator

Stephen Studyvin is an educator and artist in VFX, animation, as well as game and interactive development, with a Master’s of Fine Arts degree in Animation and Visual Effects from the Academy of Art in San Francisco.

Sandeep Kulkarni Education Global Program Manager

Sandeep is currently the Education Global Program Manager at Unity Technologies, where he focuses on developing training programs for Educators and Students. He also handles the operations for all live learning across Education at Unity.

Previous Article
Round trip easily between Unity and Autodesk
Round trip easily between Unity and Autodesk

Pointers on efficient round-tripping of your geometry between Autodesk applications and Unity.

Next Session
Asset Management with FBX Exporter, ProBuilder, and Polybrush
Asset Management with FBX Exporter, ProBuilder, and Polybrush

Learn how to create a simple low-poly building asset in Unity using ProBuilder and Polybrush, and use the F...