In this live session, learn how to use Timeline to create cinematic sequences in Unity. You control the animation, activation, and audio of multiple Mars rovers in Timeline and see how you can apply the concepts to GameObjects in your own Unity projects.
Daniel Sanchez is a Unity Certified Instructor in South America. He helps improve the personal and professional growth of apprentices and professionals in game development. This has helped him reach the top 3 Unity Certified Instructors worldwide.
Nicolas BorromeoUnity Certified Instructor
Nicolas is a Unity Senior Developer in London. He started using Unity in 2009 with game companies in Argentina developing games and AR apps. He’s been teaching since 2012, became a Unity Certified Instructor in 2019 and coordinated a Game Dev Career.
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Create Landscapes and Terrain Faster
Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make ...
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Make a Trailer with Cinemachine and Timeline
In this session, you work with a Unity Certified Instructor through a series of mini-challenges to learn ho...
Introducing Unity ArtEngine for AI-Assisted Artistry
Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generation, Texture Upresing, Color Match, JPEG Artifact Removal, Texture in-painting, and more.
Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing...
Are you an artist working with Unity? Learn our best practices for importing 3D content into the engine, as well as other artist and designer-friendly features to make you faster and more productive.
Learn how to start creating with real-world images like glass, stone, metal, and fabrics from NVIDIA's free vMaterials library. And explore ArtEngine, an easy-to-learn, artist-friendly tool.
The Falconeer Tech Talk: Creating with Textureless Art
Join Tomas Sala as he discusses the inspiration, textureless art, and shaders that transformed The Falconeer into an open world of wonder and possibilities.
Asset Management with FBX Exporter, ProBuilder, and Polybrush
Learn how to create a simple low-poly building asset in Unity using ProBuilder and Polybrush, and use the FBX Exporter to export the mesh to Maya/3ds Max.
Faster Level Design Iteration with ProBuilder and Polybrush
If you’re a 3D modeler, environment artist or level designer, join us to learn how to use Unity’s proven tools for designing, prototyping, and artistically finishing a scene.
Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools.
In this session, you work with a Unity Certified Instructor through a series of mini-challenges to learn how to use cutscenes to create a cinematic trailer for a space-themed project.
Introduction to Bolt: Unity's New Visual Scripting Tool
Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity users, so join us to learn the basics of Bolt to create your own node-based game logic.