Better Artist Workflows in Unity – an Overview

April 14, 2020

 

Join this session to learn how to enhance artist workflows for a faster and more-efficient production pipeline. We’ll show you how easy it is to import your art from popular 3D content-creation tools, and then cover several powerful artist and designer-friendly features for updating your work directly in Unity.

Join us for a Q&A in Unity's forum after the session! We’ll be hosting a Q&A for this session on the Unity forum – this will be a space for you to provide feedback and chat directly with our team. 

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Meet our hosts
Housein Cornell Content Evangelist

Housein has over 15 years of professional experience with 3D technologies. He brings hands-on expertise from working in VFX and automotive visualization, as well as a BFA and training in mechanical engineering.

Mike Geig Global Head of Evangelism Content

Mike develops and delivers recorded, live, and onsite learning content to help creators improve their Unity skills. He has experience as an indie game dev and a university educator.

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