Tools & tips for artists and designers

Enjoy this collection of learning resources and best practices for artists and designers working in Unity. Happy creating!

  • Introducing Unity ArtEngine for AI-Assisted Artistry

    Introducing Unity ArtEngine for AI-Assisted Artistry

    Learn about ArtEngine’s features such as Texture Mutation, Seam Removal, Pattern Unwarp, Material Generation, Texture Upresing, Color Match, JPEG Artifact Removal, Texture in-painting, and more.

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  • Better Artist Workflows in Unity – an Overview

    Better Artist Workflows in Unity – an Overview

    Are you an artist working with Unity? Learn our best practices for importing 3D content into the engine, as well as other artist and designer-friendly features to make you faster and more productive.

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  • Artists’ best practices in Unity

    Artists’ best practices in Unity

    Optimize game art and improve performance when building for mobile.

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  • Accelerate creativity in Unity

    Accelerate creativity in Unity

    An example-based workflow can help teams create greater volumes of content.

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  • Round trip easily between Unity and Autodesk

    Round trip easily between Unity and Autodesk

    Pointers on efficient round-tripping of your geometry between Autodesk applications and Unity.

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  • Meshes Simplified – Going from 3ds Max to Unity

    Meshes Simplified – Going from 3ds Max to Unity

    Work with a Unity Certified Instructor through a series of mini-challenges to learn how to retopologize a simple high-poly mesh.

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  • Asset Management with FBX Exporter, ProBuilder, and Polybrush

    Asset Management with FBX Exporter, ProBuilder, and Polybrush

    Learn how to create a simple low-poly building asset in Unity using ProBuilder and Polybrush, and use the FBX Exporter to export the mesh to Maya/3ds Max.

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  • Faster Level Design Iteration with ProBuilder and Polybrush

    Faster Level Design Iteration with ProBuilder and Polybrush

    If you’re a 3D modeler, environment artist or level designer, join us to learn how to use Unity’s proven tools for designing, prototyping, and artistically finishing a scene.

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  • Create Landscapes and Terrain Faster

    Create Landscapes and Terrain Faster

    Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools.

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  • Get up to Speed with Timeline

    Get up to Speed with Timeline

    In this live session, learn how to use Timeline to create cinematic sequences of Mars rovers – controlling animation, activation, and audio – then apply the same concepts in your own projects.

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  • Make a Trailer with Cinemachine and Timeline

    Make a Trailer with Cinemachine and Timeline

    In this session, you work with a Unity Certified Instructor through a series of mini-challenges to learn how to use cutscenes to create a cinematic trailer for a space-themed project.

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  • Add beautiful, dynamic shots to your projects

    Add beautiful, dynamic shots to your projects

    Get advanced use cases and tips for Cinemachine.

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  • Introduction to Bolt: Unity's New Visual Scripting Tool

    Introduction to Bolt: Unity's New Visual Scripting Tool

    Learn how to make games without writing lines of code! Bolt visual scripting is now available to all Unity users, so join us to learn the basics of Bolt to create your own node-based game logic.

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