Tell us about you to gain full content access

First Name
Last Name
Job Title
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!

Road to new lighting workflows

August 26, 2022

Join Paolo as he discusses his team's latest paper; "Road to new lighting workflows".
Pixar's Universal Scene Description (USD) and Hydra combined together to define a scene-description and rendering API to present a view of future interchange and efficient rendering. The industry has embraced this, and integrations have been provided for all DCCs. With that, Hydra has been broadly restricted to use as a viewport render API and not deployed as a final frame render API. We believe that embracing the power of the composition and layering system coupled with live components and interactive rendering enables the ability to revolutionize how artists deliver final frames. With tools built on top of this common foundation, it improves iteration time, but also changes how they work together, across departments, tools, and even companies. By examining the components and conventions built to enable and demonstrate a working, end-to-end system, we encourage discussion and further contributions and improvements to this ecosystem.

Meet our Speaker
Paolo Selva Principal Engineer, Unity Technologies
Previous Video
Artist-friendly features in HDRP
Artist-friendly features in HDRP

Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you...

Next Video
The making of Enemies, Unity’s flagship cinematic
The making of Enemies, Unity’s flagship cinematic

This informative in-Editor presentation looks at new or updated technologies from the Unity Digital Human T...