Join Paolo as he discusses his team's latest paper; "Road to new lighting workflows".
Pixar's Universal Scene Description (USD) and Hydra combined together to define a scene-description and rendering API to present a view of future interchange and efficient rendering. The industry has embraced this, and integrations have been provided for all DCCs. With that, Hydra has been broadly restricted to use as a viewport render API and not deployed as a final frame render API. We believe that embracing the power of the composition and layering system coupled with live components and interactive rendering enables the ability to revolutionize how artists deliver final frames. With tools built on top of this common foundation, it improves iteration time, but also changes how they work together, across departments, tools, and even companies. By examining the components and conventions built to enable and demonstrate a working, end-to-end system, we encourage discussion and further contributions and improvements to this ecosystem.
Learn more about Unity

This technical walkthrough with Monster Emporium outlines the process for creating real-time creature assets and bringing them to life with Ziva tools (Ziva VFX, Ziva Real-Time Trainer) and Unity. Le

A deep dive into the newly released Ziva Face Trainer (ZFT), a high-quality auto-rigging solution for RT3D faces. Learn more about ZFT’s deep-learning parameter space, ARKit and more.

In this video, we deep dive into best practices and workflows for bipedal feature animation and stylized assets for film and game using Ziva technologies.

This session reviews the virtual production processes used to create shots for the feature film Dark Asset and the Netflix film The ADAM Project using the Unity platform.

In this video, we examine Editor tooling for Metacast: Unity’s powerful real-time volumetric content creation platform. Extending the Editor’s reach to cloud services brings powerful scalability.

Watch SpeedTree artist Sarah Scruggs as she builds a VFX model from concept to final export. Learn how professional artists leverage SpeedTree 9’s art tools to craft scene-stealing assets.

Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.

Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.

This informative in-Editor presentation looks at new or updated technologies from the Unity Digital Human Toolkit that were used to create the Enemies cinematic.

Learn about Jellyfish Pictures’ IT infrastructure that enables its artists to work seamlessly and securely anywhere in the world. This video will touch on security, color accuracy, and more.

Learn how SyncSketch’s real-time visual collaboration platform accelerates remote work and review for all types of media files, including images, videos, 360-degree content, and 3D models. Learn more

Go behind the scenes with Unity to see the latest Terrain features and authoring workflows in HDRP for environment artists. Learn about improvements to Terrain Tools and Scattering Brush.

Discover how you can use the real-time workflow to quickly build a set for a scene, puppeteer characters, film shots using your iPhone/iPad, and edit them together.

Learn how popular gamedev tools like Procedural Worlds’ Gaia ML can be used to quickly build lifelike worlds. AI/ML acceleration powered by Intel® tech enables these worlds to be built faster.

Cinecode, the virtual production division of DigitalFilm Tree (DFT), has served storytellers on Ted Lasso, Dave on FX, The Umbrella Academy, NCIS: Los Angeles, and many more.

Discover how Parsec enables post-production teams to access their studio machines from anywhere.