Learn how game developers can access their preconfigured high-performance machines in the cloud using Parsec. Creatives in every step of the game development cycle can use Parsec to work from anywhere.
Watch SpeedTree artist Sarah Scruggs as she builds a VFX model from concept to final export. Learn how prof...
Learn more about Unity
This technical walkthrough with Monster Emporium outlines the process for creating real-time creature assets and bringing them to life with Ziva tools (Ziva VFX, Ziva Real-Time Trainer) and Unity. Le
A deep dive into the newly released Ziva Face Trainer (ZFT), a high-quality auto-rigging solution for RT3D faces. Learn more about ZFT’s deep-learning parameter space, ARKit and more.
In this video, we deep dive into best practices and workflows for bipedal feature animation and stylized assets for film and game using Ziva technologies.
This session reviews the virtual production processes used to create shots for the feature film Dark Asset and the Netflix film The ADAM Project using the Unity platform.
In this video, we examine Editor tooling for Metacast: Unity’s powerful real-time volumetric content creation platform. Extending the Editor’s reach to cloud services brings powerful scalability.
Watch SpeedTree artist Sarah Scruggs as she builds a VFX model from concept to final export. Learn how professional artists leverage SpeedTree 9’s art tools to craft scene-stealing assets.
Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.
Watch Paolo as he discusses his team's latest paper; "Road to new lighting workflows".
This informative in-Editor presentation looks at new or updated technologies from the Unity Digital Human Toolkit that were used to create the Enemies cinematic.
Learn about Jellyfish Pictures’ IT infrastructure that enables its artists to work seamlessly and securely anywhere in the world. This video will touch on security, color accuracy, and more.
Learn how SyncSketch’s real-time visual collaboration platform accelerates remote work and review for all types of media files, including images, videos, 360-degree content, and 3D models. Learn more
Go behind the scenes with Unity to see the latest Terrain features and authoring workflows in HDRP for environment artists. Learn about improvements to Terrain Tools and Scattering Brush.
Discover how you can use the real-time workflow to quickly build a set for a scene, puppeteer characters, film shots using your iPhone/iPad, and edit them together.
Learn how popular gamedev tools like Procedural Worlds’ Gaia ML can be used to quickly build lifelike worlds. AI/ML acceleration powered by Intel® tech enables these worlds to be built faster.
Cinecode, the virtual production division of DigitalFilm Tree (DFT), has served storytellers on Ted Lasso, Dave on FX, The Umbrella Academy, NCIS: Los Angeles, and many more.
Discover how Parsec enables post-production teams to access their studio machines from anywhere.