SIGGRAPH 2022

Watch the on-demand sessions from Unity at SIGGRAPH 2022 to learn about the latest tools for artists, innovations in RT3D graphics, new creative workflows, and more.

  • Introduction to ZivaRT: Bringing creature sims into Unity with Monster Emporium and ZivaRT33:06

    Introduction to ZivaRT: Bringing creature sims into Unity with Monster Emporium and ZivaRT

    This technical walkthrough with Monster Emporium outlines the process for creating real-time creature assets and bringing them to life with Ziva tools (Ziva VFX, Ziva Real-Time Trainer) and Unity. Le

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  • Ziva Face Trainer: Auto-rigging real-time 3D faces21:44

    Ziva Face Trainer: Auto-rigging real-time 3D faces

    A deep dive into the newly released Ziva Face Trainer (ZFT), a high-quality auto-rigging solution for RT3D faces. Learn more about ZFT’s deep-learning parameter space, ARKit and more.

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  • Ziva for feature animation: Simulation and machine learning-ready workflow33:06

    Ziva for feature animation: Simulation and machine learning-ready workflow

    In this video, we deep dive into best practices and workflows for bipedal feature animation and stylized assets for film and game using Ziva technologies.

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  • Real-time virtual production: Collaborating with Unity59:28

    Real-time virtual production: Collaborating with Unity

    This session reviews the virtual production processes used to create shots for the feature film Dark Asset and the Netflix film The ADAM Project using the Unity platform.

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  • Learn more about Unity Art and Design Tools

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  • Unity Metacast: Building Editor tooling to leverage cloud services24:55

    Unity Metacast: Building Editor tooling to leverage cloud services

    In this video, we examine Editor tooling for Metacast: Unity’s powerful real-time volumetric content creation platform. Extending the Editor’s reach to cloud services brings powerful scalability.

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  • SpeedTree Cinema: From concept art to VFX asset1:01:47

    SpeedTree Cinema: From concept art to VFX asset

    Watch SpeedTree artist Sarah Scruggs as she builds a VFX model from concept to final export. Learn how professional artists leverage SpeedTree 9’s art tools to craft scene-stealing assets.

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  • Game development in the cloud with Parsec25:30

    Game development in the cloud with Parsec

    Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.

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  • Artist-friendly features in HDRP31:19

    Artist-friendly features in HDRP

    Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.

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  • Road to new lighting workflows1:00:11

    Road to new lighting workflows

    Watch Paolo as he discusses his team's latest paper; "Road to new lighting workflows".

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  • The making of Enemies, Unity’s flagship cinematic56:52

    The making of Enemies, Unity’s flagship cinematic

    This informative in-Editor presentation looks at new or updated technologies from the Unity Digital Human Toolkit that were used to create the Enemies cinematic.

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  • Jellyfish Pictures on global remote work with virtual studios and SyncSketch14:44

    Jellyfish Pictures on global remote work with virtual studios and SyncSketch

    Learn about Jellyfish Pictures’ IT infrastructure that enables its artists to work seamlessly and securely anywhere in the world. This video will touch on security, color accuracy, and more.

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  • How HBO Max, Scott Free Productions, and Maxis use SyncSketch for production feedback36:53

    How HBO Max, Scott Free Productions, and Maxis use SyncSketch for production feedback

    Learn how SyncSketch’s real-time visual collaboration platform accelerates remote work and review for all types of media files, including images, videos, 360-degree content, and 3D models. Learn more

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  • Creating organic environments in Unity 2021 LTS25:13

    Creating organic environments in Unity 2021 LTS

    Go behind the scenes with Unity to see the latest Terrain features and authoring workflows in HDRP for environment artists. Learn about improvements to Terrain Tools and Scattering Brush.

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  • Virtual production with Unity: Worldbuilding and real-time cinematography1:58:13

    Virtual production with Unity: Worldbuilding and real-time cinematography

    Discover how you can use the real-time workflow to quickly build a set for a scene, puppeteer characters, film shots using your iPhone/iPad, and edit them together.

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  • Building beautiful worlds with Gaia ML and the Intel® Game Dev AI Toolkit31:50

    Building beautiful worlds with Gaia ML and the Intel® Game Dev AI Toolkit

    Learn how popular gamedev tools like Procedural Worlds’ Gaia ML can be used to quickly build lifelike worlds. AI/ML acceleration powered by Intel® tech enables these worlds to be built faster.

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  • Cinecode: Previs for TV’s tightest schedules, oddest challenges, and most complicated budgets32:59

    Cinecode: Previs for TV’s tightest schedules, oddest challenges, and most complicated budgets

    Cinecode, the virtual production division of DigitalFilm Tree (DFT), has served storytellers on Ted Lasso, Dave on FX, The Umbrella Academy, NCIS: Los Angeles, and many more.

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  • Parsec for post-production workflows26:19

    Parsec for post-production workflows

    Discover how Parsec enables post-production teams to access their studio machines from anywhere.

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