SIGGRAPH 2022
Watch the on-demand sessions from Unity at SIGGRAPH 2022 to learn about the latest tools for artists, innovations in RT3D graphics, new creative workflows, and more.
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33:06
Introduction to ZivaRT: Bringing creature sims into Unity with Monster Emporium and ZivaRT
This technical walkthrough with Monster Emporium outlines the process for creating real-time creature assets and bringing them to life with Ziva tools (Ziva VFX, Ziva Real-Time Trainer) and Unity. Le
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21:44
Ziva Face Trainer: Auto-rigging real-time 3D faces
A deep dive into the newly released Ziva Face Trainer (ZFT), a high-quality auto-rigging solution for RT3D faces. Learn more about ZFT’s deep-learning parameter space, ARKit and more.
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33:06
Ziva for feature animation: Simulation and machine learning-ready workflow
In this video, we deep dive into best practices and workflows for bipedal feature animation and stylized assets for film and game using Ziva technologies.
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59:28
Real-time virtual production: Collaborating with Unity
This session reviews the virtual production processes used to create shots for the feature film Dark Asset and the Netflix film The ADAM Project using the Unity platform.
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Learn more about Unity Art and Design Tools
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24:55
Unity Metacast: Building Editor tooling to leverage cloud services
In this video, we examine Editor tooling for Metacast: Unity’s powerful real-time volumetric content creation platform. Extending the Editor’s reach to cloud services brings powerful scalability.
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1:01:47
SpeedTree Cinema: From concept art to VFX asset
Watch SpeedTree artist Sarah Scruggs as she builds a VFX model from concept to final export. Learn how professional artists leverage SpeedTree 9’s art tools to craft scene-stealing assets.
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25:30
Game development in the cloud with Parsec
Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.
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31:19
Artist-friendly features in HDRP
Discover what’s new in HDRP 2021 LTS, and see what’s coming up in the 2022.2 Tech Stream that will help you achieve high fidelity visuals. Dive into some of our latest artist features.
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1:00:11
Road to new lighting workflows
Watch Paolo as he discusses his team's latest paper; "Road to new lighting workflows".
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56:52
The making of Enemies, Unity’s flagship cinematic
This informative in-Editor presentation looks at new or updated technologies from the Unity Digital Human Toolkit that were used to create the Enemies cinematic.
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14:44
Jellyfish Pictures on global remote work with virtual studios and SyncSketch
Learn about Jellyfish Pictures’ IT infrastructure that enables its artists to work seamlessly and securely anywhere in the world. This video will touch on security, color accuracy, and more.
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36:53
How HBO Max, Scott Free Productions, and Maxis use SyncSketch for production feedback
Learn how SyncSketch’s real-time visual collaboration platform accelerates remote work and review for all types of media files, including images, videos, 360-degree content, and 3D models. Learn more
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25:13
Creating organic environments in Unity 2021 LTS
Go behind the scenes with Unity to see the latest Terrain features and authoring workflows in HDRP for environment artists. Learn about improvements to Terrain Tools and Scattering Brush.
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1:58:13
Virtual production with Unity: Worldbuilding and real-time cinematography
Discover how you can use the real-time workflow to quickly build a set for a scene, puppeteer characters, film shots using your iPhone/iPad, and edit them together.
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31:50
Building beautiful worlds with Gaia ML and the Intel® Game Dev AI Toolkit
Learn how popular gamedev tools like Procedural Worlds’ Gaia ML can be used to quickly build lifelike worlds. AI/ML acceleration powered by Intel® tech enables these worlds to be built faster.
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32:59
Cinecode: Previs for TV’s tightest schedules, oddest challenges, and most complicated budgets
Cinecode, the virtual production division of DigitalFilm Tree (DFT), has served storytellers on Ted Lasso, Dave on FX, The Umbrella Academy, NCIS: Los Angeles, and many more.
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26:19
Parsec for post-production workflows
Discover how Parsec enables post-production teams to access their studio machines from anywhere.
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