Major performance boost with the Burst Compiler

The first part of this session is hands-on in Unity and Visual Studio. Lee Hammerton from Unity starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can't do with Burst and discuss common pitfalls, such as unsupported C# constructs.

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Tips for Visual Studio, the default code editor
Tips for Visual Studio, the default code editor

Visual Studio is now the default code editor in 2019 LTS. Get some helpful tips here on to work with it eff...

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High-Fidelity Visuals with HDRP
High-Fidelity Visuals with HDRP

In this Learn Live interactive session, explore the High Definition Render Pipeline and learn how to manipu...