The first part of this session is hands-on in Unity and Visual Studio. Lee Hammerton from Unity starts with a simple game, then ports game code to the C# Job System and speeds it up using Burst. Next, he explores what you can and can't do with Burst and discuss common pitfalls, such as unsupported C# constructs.
Visual Studio is now the default code editor in 2019 LTS. Get some helpful tips here on to work with it eff...
Learn more about Unity
Unity 2019 LTS includes powerful, production-ready features for your game development.
Now that 2019 LTS is live, bug fixes are no longer available for the 2017 LTS.
Upgrade guides from Unity documentation
Profiling is one of the best ways to optimize your game. In this session, learn how to use Unity’s highly effective profiling tools and how to interpret the data they produce.
The Asset Import Pipeline V2 lays the foundation of a more reliable, performant and scalable pipeline that speeds up your import times significantly.
A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor.
Visual Studio is now the default code editor in 2019 LTS. Get some helpful tips here on to work with it efficiently.
In this Learn Live interactive session, explore the High Definition Render Pipeline and learn how to manipulate its lighting tools to help create high-quality visuals.
Take your cross-platform game visuals to the next level. We go in-Editor to show you how to use some of the newest and most popular graphics features and tools that are sure to improve your game.
Join the Spaceship Demo Project to see how they integrated visual effects, lighting and sound into Timeline sequences, and then made the effects react to gameplay.
Learn about how you can easily author shaders by building them visually and see the results in real-time with Shader Graph.
Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools.
See how Unity makes it easier to develop performant mobile games.
On-demand rendering allows you to skip rendering frames while still running the rest of the player loop at a high frequency, resulting in big performance and power savings.