Maximum stability & support: ship with Unity 2019 LTS

If you are into production or about to ship, we encourage you to choose Unity 2019 LTS because it includes stabilized, production-ready features and improvements introduced in the three previous 2019.x releases. Learn more about some of the key features for you and your team here.

  • Unity 2019 LTS is now available

    Unity 2019 LTS is now available

    Unity 2019 LTS includes powerful, production-ready features for your game development.

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  • Cyber Week deals until December 4, 2020

    Power new ideas
  • The 2-year support for the first LTS release, 2017.4, ends in April 2020

    The 2-year support for the first LTS release, 2017.4, ends in April 2020

    Now that 2019 LTS is live, bug fixes are no longer available for the 2017 LTS.

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  • Upgrade guide

    Upgrade guide

    Upgrade guides from Unity documentation

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  • Introduction to Profiling

    Introduction to Profiling

    Profiling is one of the best ways to optimize your game. In this session, learn how to use Unity’s highly effective profiling tools and how to interpret the data they produce.

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  • The new Asset Import Pipeline: Solid foundation for speeding up asset imports

    The new Asset Import Pipeline: Solid foundation for speeding up asset imports

    The Asset Import Pipeline V2 lays the foundation of a more reliable, performant and scalable pipeline that speeds up your import times significantly.

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  • Evolving the Unity Editor UX

    Evolving the Unity Editor UX

    A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor.

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  • Tips for Visual Studio, the default code editor

    Tips for Visual Studio, the default code editor

    Visual Studio is now the default code editor in 2019 LTS. Get some helpful tips here on to work with it efficiently.

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  • Major performance boost with the Burst Compiler

    Major performance boost with the Burst Compiler

    If you've heard about Burst but aren't sure how to start using it in your games, then this is the talk for you.

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  • High-Fidelity Visuals with HDRP

    High-Fidelity Visuals with HDRP

    In this Learn Live interactive session, explore the High Definition Render Pipeline and learn how to manipulate its lighting tools to help create high-quality visuals.

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  • Evolving Game Graphics with the Universal Render Pipeline

    Evolving Game Graphics with the Universal Render Pipeline

    Take your cross-platform game visuals to the next level. We go in-Editor to show you how to use some of the newest and most popular graphics features and tools that are sure to improve your game.

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  • VFX Graph - Building Visual Effects in the Spaceship Demo

    VFX Graph - Building Visual Effects in the Spaceship Demo

    Join the Spaceship Demo Project to see how they integrated visual effects, lighting and sound into Timeline sequences, and then made the effects react to gameplay.

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  • Deep dive into Shader Graph

    Deep dive into Shader Graph

    Learn about how you can easily author shaders by building them visually and see the results in real-time with Shader Graph.

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  • Create Landscapes and Terrain Faster

    Create Landscapes and Terrain Faster

    Creating landscapes for your interactive experiences can be difficult. Unity's new Terrain tools help make that process a lot easier. This session will showcase some of our latest tools.

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  • Higher fidelity and smoother frame rates with Adaptive Performance

    Higher fidelity and smoother frame rates with Adaptive Performance

    See how Unity makes it easier to develop performant mobile games.

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  • How on-demand rendering can improve mobile performance

    How on-demand rendering can improve mobile performance

    On-demand rendering allows you to skip rendering frames while still running the rest of the player loop at a high frequency, resulting in big performance and power savings.

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