In our latest Road to the Metaverse workshop session, Let’s get real: An introduction to AR, VR, MR, XR and more, senior technical specialists Ben Radcliffe and Jerome Maurey-Delaunay cover the available platforms, hardware, and workflows that empower creators to deal with extended reality (XR) as it converges into the metaverse.
Here’s a sneak peek of what you can expect:
An overview of the platforms, hardware and ecosystem
An intro to XR
Using assets and workflows for XR development
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Ben works with Unity’s creator communities to advance the art and science of storytelling and digital transformation through the use of real-time 3D technology. He has over 20 years of experience creating location-based entertainment, animation, and visual effects for companies such as Disney, Lucasfilm, and Industrial Light & Magic, as well as transportation design and visualization for Gulfstream and Bombardier.
Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.
Drew DomokosHost and Unity Advocate, Unity
Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), where he presented to prospective customers across multiple industries and spoke at a variety of key industry events, Drew is a key player in telling the Unity story.
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