In our latest Road to the Metaverse workshop session, Build geolocated and social experiences in AR, senior technical specialists Jerome Maurey-Delaunay, John Futscher and Vanessa Mendez discuss the power of geolocated augmented reality (AR) social experiences and teach you how to leverage your users’ world locations in your Unity apps.
Here’s a sneak peek of what you can expect:
How to share content in the same room across devices
How to share content across locations
Learn the available platforms of SDKs for shared and geolocated experiences
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Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.
Drew DomokosHost and Unity Advocate, Unity
Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), Drew has presented to prospective customers across multiple industries and has spoken at a variety of key industry events. He is a key player in telling the Unity story.
John FutscherSenior Technical Specialist, Unity
John is a Senior Advocate for Unity's Industrial use cases. As a professional software developer, John has leveraged Unity to create systems that impacted real-world scenarios including aircraft maintenance, architectural design, television broadcasts, and XR tools and training. He has also used Unity to ship games on all modern platforms as well as doing community outreach with local organizations to teach students and bring more creators into technology and the arts.
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