In our latest Road to the Metaverse workshop session, Masterclass: Build a collaborative multiuser experience, technical specialists Jerome Maurey-Delaunay, John Futscher and Vanessa Mendez delve into adding multiuser capabilities to your Unity immersive experiences, cover the available solutions for deploying, and explore how to scale for social experiences.
Here’s a sneak peek of what you can expect:
Adding multiuser handling
Creating multiuser interactions
An intro to networking solutions and workflows
Enjoyed the workshop? Help us improve future sessions with this quick survey.
Jerome acts as an ambassador for Unity’s growth into new industries, specifically automotive, transportation and manufacturing. He has two decades of experience building interactive user experiences across web, extended reality (XR), installations, mobile and embedded devices for brands such as Tata, Airbus, and Panasonic Avionics, as well as architectural visualization apps for Herzog & de Meuron and Zaha Hadid Architects.
Drew DomokosHost and Unity Advocate, Unity
Drew is a Unity ambassador showcasing the latest in virtual reality and augmented reality innovations from Unity. Coming from Finger Food ATG (now Unity Accelerate Solutions), where he presented to prospective customers across multiple industries and spoke at a variety of key industry events, Drew is a key player in telling the Unity story.
John FutscherSenior Technical Specialist, Unity
John is a Senior Advocate for Unity's Industrial use cases. As a professional software developer, John has leveraged Unity to create systems that impacted real-world scenarios including aircraft maintenance, architectural design, television broadcasts, and XR tools and training. He has also used Unity to ship games on all modern platforms as well as doing community outreach with local organizations to teach students and bring more creators into technology and the arts.
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