In this engaging session featuring Ibs Rageh, head of technology for Nifty Games, see how this studio has implemented a number of Unity's back-end tools – such as Cloud Content Delivery, Remote Config, Cloud Build, and Addressables – to support the upcoming release and operation of their new mobile title, NFL Clash.
Arturo is a developer advocate for Operate Solutions. He is passionate about computer graphics, game-feel and programming, and a diehard horror fan in any format. He loves it when users ask him questions he doesn't know the answer to, so everyone gets to learn from real-life scenarios together. Arturo's work focuses on Unity's operate, monetization, and engagement solutions.
Ibs RagehHead of Technology, Nifty Games
Ibs started in QA in 2003 with Electronic Arts and has worked his way up to Engineering Leadership via stints at Page 44, Zynga, and WB Games over his 17+ years in the industry. He brings a pragmatic, collaborative, and iterative approach to leading internal and external development teams in creating fun, intuitive games with a player-first focus.
Games in 2020: Launching, Operating, Playing
With lockdowns affecting people on all sides of gaming, hear how Tamatem has managed to update and even lau...
It's Live! Now What? Make Your Indie Game a Live Service
Find out why having a live service model in your indie game matters and discover the advantages. We discuss...