You’ve spent months, possibly years, working on a game that you know will be a hit. You’re nearing the end of the development cycle, and are starting to wonder how you’re going to make this game go viral. You poured your blood, sweat, and tears into this game – how do you turn it into a smashing success? You’ll find out in this step-by-step guide on how to grow your mobile game, keep your players engaged, and measure your success. Read about all of the channels you can use to grow your game effectively, optimization strategies to get your game in front of millions of people, challenges most game developers face (and how to avoid them), and monetization tips to increase your revenue.
Learn more about Unity
![[Webinar] Vivox: Your in-game player comms](https://content.cdntwrk.com/mediaproxy?url=https%3A%2F%2Fi.ytimg.com%2Fvi%2Fvgy_5oXMh2o%2Fhqdefault.jpg&size=1&version=1665679078&sig=9eedd5a2dac68d29e44513cd8e92d2a0&default=hubs%2Ftilebg-videos.jpg)
Watch the on-demand recording of this webinar to learn the importance of in-game chat and how to bring high-quality comms to your multiplayer games with Vivox.
Unity makes optimization more accessible with DOTS, gives users the control back to achieve higher fidelity, and simplifies operation and distribution.
Last Day on Earth garnered 83 million downloads, a million active daily users, and over $125 million in gross revenue.
Unity gave Ludia studios more autonomy for artists, fewer bottlenecks in the production pipeline, and faster rendering ahead of their Jurassic World Alive video game launch
GameInsight capitalized on a gap in the market by building a mobile version of their FPS project for thecasual player and gained 5 million downloads in the first 2 weeks.
Blizzard goes mobile with its online card battle game, Hearthstone: Heroes of Warcraft
To optimize user acquisition strategies and achieve return on ad spend, one studio used Audience Pinpointer for a 20% increase in day 7 retention rates
Unity helps Tencent studios publish multiplayer online battle arena games worldwide on many platforms with localizations and reduces the amount of custom tooling with Asset Store packages.
Etermax made the switch to Unity when working on Trivia Crack when they saw the benefits from one code source, multiple outputs.
Unity Engine, Cloud Build, Asset Store and Community have increased efficiency of the development process enabling Jelly Button to focus on creating unique and innovative high-quality games.
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.
Through Unity, Playkot had access to a deep global pool of aUnity developer talent and faster porting to diverse mobile platforms for their graphics rich RPG.
Unity is helping one studio bring AAA PC quality to mobile with tools that help artists quickly modify characters/environments and help engineers detect and fix bugs 2-3 times faster
With Unity, Fireproof Games was able to create a demo for their first title in 6 weeks for mobile and PCs and was able to finalize the version with just one programmer.
Pixonic saw a 6% increase in total revenue, lower user acquisition costs when using Unity cinematics, and over 130 million installs.
Learn how three mobile game studios conquered their challenges and used Unity to reach their respective goals, including: number of downloads, monetization, and aggressive deadlines.
Tools like the Unity Asset Store, Cinemachine, and ProBuilder help this studio deliver a playable game by day one
Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler
In order to improve performance and productivity, Tic Toc implemented majr components of Unity's Data Oriented Teechnology tack (DOTS).