Sasha Pavlov and Oleg Sysoev were out to produce a top-quality, graphics-rich mobile RPG when they started Playkot Games in 2009. Since then, they’ve grown their team to 150+ by carefully combining the right people, adopting Unity, and implementing the right strategies to capture significant market share around the world. Read about how Unity allowed them to allocate more resources on art and game design less on troubleshooting and how they gained access to a deep global pool of Unity developer talent.
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to p...
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Mobile Game Marketing Guide to detail all of the channels and tactics Unity provides to grow your mobile app, keep players engaged, monetize your players, and metrics for success.
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With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.
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Learn how three mobile game studios conquered their challenges and used Unity to reach their respective goals, including: number of downloads, monetization, and aggressive deadlines.
Tools like the Unity Asset Store, Cinemachine, and ProBuilder help this studio deliver a playable game by day one
Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler
In order to improve performance and productivity, Tic Toc implemented majr components of Unity's Data Oriented Teechnology tack (DOTS).