Sasha Pavlov and Oleg Sysoev were out to produce a top-quality, graphics-rich mobile RPG when they started Playkot Games in 2009. Since then, they’ve grown their team to 150+ by carefully combining the right people, adopting Unity, and implementing the right strategies to capture significant market share around the world. Read about how Unity allowed them to allocate more resources on art and game design less on troubleshooting and how they gained access to a deep global pool of Unity developer talent.
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to p...
Learn more about Unity
Mobile Game Marketing Guide to detail all of the channels and tactics Unity provides to grow your mobile app, keep players engaged, monetize your players, and metrics for success.
Unity makes optimization more accessible with DOTS, gives users the control back to achieve higher fidelity, and simplifies operation and distribution.
Last Day on Earth garnered 83 million downloads, a million active daily users, and over $125 million in gross revenue.
Unity gave Ludia studios more autonomy for artists, fewer bottlenecks in the production pipeline, and faster rendering ahead of their Jurassic World Alive video game launch
GameInsight capitalized on a gap in the market by building a mobile version of their FPS project for thecasual player and gained 5 million downloads in the first 2 weeks.
Blizzard goes mobile with its online card battle game, Hearthstone: Heroes of Warcraft
To optimize user acquisition strategies and achieve return on ad spend, one studio used Audience Pinpointer for a 20% increase in day 7 retention rates
Unity helps Tencent studios publish multiplayer online battle arena games worldwide on many platforms with localizations and reduces the amount of custom tooling with Asset Store packages.
Etermax made the switch to Unity when working on Trivia Crack when they saw the benefits from one code source, multiple outputs.
Unity Engine, Cloud Build, Asset Store and Community have increased efficiency of the development process enabling Jelly Button to focus on creating unique and innovative high-quality games.
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.
Unity is helping one studio bring AAA PC quality to mobile with tools that help artists quickly modify characters/environments and help engineers detect and fix bugs 2-3 times faster
With Unity, Fireproof Games was able to create a demo for their first title in 6 weeks for mobile and PCs and was able to finalize the version with just one programmer.
Pixonic saw a 6% increase in total revenue, lower user acquisition costs when using Unity cinematics, and over 130 million installs.
Learn how three mobile game studios conquered their challenges and used Unity to reach their respective goals, including: number of downloads, monetization, and aggressive deadlines.
Tools like the Unity Asset Store, Cinemachine, and ProBuilder help this studio deliver a playable game by day one
Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler
In order to improve performance and productivity, Tic Toc implemented majr components of Unity's Data Oriented Teechnology tack (DOTS).
One studio achieved over 3 million downloads and $1 million in revenue with Unity Cloud Build, Unity Analytics, and Unity Ads