A one-man developer army

Hawkins's goal was to create an amazing experience for mobile VR. Read about how Hawkins created a prototype within three months, which enabled him to get funding for Eclipse: Edge of Light, and how Unity helped Hawkins iterate 3-4 times faster than previous solutions.

Previous Flipbook
How Jelly Button brought their dream game to life
How Jelly Button brought their dream game to life

Unity Engine, Cloud Build, Asset Store and Community have increased efficiency of the development process e...

Next Flipbook
Finding treasure in the Age of Maic
Finding treasure in the Age of Maic

Through Unity, Playkot had access to a deep global pool of aUnity developer talent and faster porting to di...