Mobile
Unity Mobile Games Development Platform is everything you need to create device-ready content, launch and monetize your mobile games.
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[Webinar] Vivox: Your in-game player comms
Watch the on-demand recording of this webinar to learn the importance of in-game chat and how to bring high-quality comms to your multiplayer games with Vivox.
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The beginner's guide to growing your mobile game
Mobile Game Marketing Guide to detail all of the channels and tactics Unity provides to grow your mobile app, keep players engaged, monetize your players, and metrics for success.
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6 solutions to future proof your mobile game optimization and operation
Unity makes optimization more accessible with DOTS, gives users the control back to achieve higher fidelity, and simplifies operation and distribution.
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62 days to $125M success
Last Day on Earth garnered 83 million downloads, a million active daily users, and over $125 million in gross revenue.
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Converting to Unity for Jurassic World Alive
Unity gave Ludia studios more autonomy for artists, fewer bottlenecks in the production pipeline, and faster rendering ahead of their Jurassic World Alive video game launch
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Bam, bam, bam, I got you!
GameInsight capitalized on a gap in the market by building a mobile version of their FPS project for thecasual player and gained 5 million downloads in the first 2 weeks.
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Card Life Hearthstone by Blizzard Entertainment
Blizzard goes mobile with its online card battle game, Hearthstone: Heroes of Warcraft
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Warlords of Artenum hits a bullseye with ad buys
To optimize user acquisition strategies and achieve return on ad spend, one studio used Audience Pinpointer for a 20% increase in day 7 retention rates
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Creating a MOBA phenomenon: Arena of Valor
Unity helps Tencent studios publish multiplayer online battle arena games worldwide on many platforms with localizations and reduces the amount of custom tooling with Asset Store packages.
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How does Trivia Crack land on multiple platforms at once?
Etermax made the switch to Unity when working on Trivia Crack when they saw the benefits from one code source, multiple outputs.
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How Jelly Button brought their dream game to life
Unity Engine, Cloud Build, Asset Store and Community have increased efficiency of the development process enabling Jelly Button to focus on creating unique and innovative high-quality games.
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A one-man developer army
With the help of the Unity Editor and Playmaker from the Unity Asset Store, Jonathan Hawkins, was able to produce a prototype within three months.
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Finding treasure in the Age of Maic
Through Unity, Playkot had access to a deep global pool of aUnity developer talent and faster porting to diverse mobile platforms for their graphics rich RPG.
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Wizards, warriors and one monster of a mobile game
Unity is helping one studio bring AAA PC quality to mobile with tools that help artists quickly modify characters/environments and help engineers detect and fix bugs 2-3 times faster
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Fireproof Games - Their Games Their Way
With Unity, Fireproof Games was able to create a demo for their first title in 6 weeks for mobile and PCs and was able to finalize the version with just one programmer.
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War Robots succeeds with balanced gameplay-monetization blend
Pixonic saw a 6% increase in total revenue, lower user acquisition costs when using Unity cinematics, and over 130 million installs.
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How to succeed in the mobile game market
Learn how three mobile game studios conquered their challenges and used Unity to reach their respective goals, including: number of downloads, monetization, and aggressive deadlines.
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Bringing new game ideas to reality fast
Tools like the Unity Asset Store, Cinemachine, and ProBuilder help this studio deliver a playable game by day one
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Unity for 2D games: The magic of bubbles
Studio of two saved thousands of dollars and months of development time with Unity's quality Asset Store plugins and Localization tool
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DOTS runs futuristic Megacity on mobile
Unity solution to multiple cores and threads is the Data Oriented Technology Stack (DOTS), an umbrella term for the Entity Component System (ECS), the C# Job System, and the Burst Compiler
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