Previsualization (previs) is an invaluable stage of the cinematic pipeline that’s used to help plan what a story will look like in its final form. In previs, animators roughly blockout the environment, frame shots, and work out the sense of scale, timing and character movement in relation to camera placement and lighting direction. This session covers all the skills you’ll need to plan your stories in previs.
In this session, you’ll learn about bringing in assets, blocking out geometry, basic animation, camera work, lighting, and recording final frames for review.
*Note: This link will redirect you to the Unity asset store where you may download the Realtime rascals directly.
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