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Road to Real-time: Lighting

September 17, 2021

Cinematographers use color, light and shadow to determine a film’s visual mood. This session explores different types of light and their specific use cases. You will learn about color temperature, intensity and exposure, then dive into the relationship between light and shadow and how these direct the viewer’s eye by breaking up the light source using light cookies. Finally, you’ll see how you can use volumetric light to add polish by creating “god rays,” and how to output final shots via the recorder.

Try it for yourself. Download the free Real-time Rascals assets directly from the Unity Asset Store site and then follow along with the session.

If you’re ready to talk to a Unity sales representative, get in touch with our team. Want to get started with real-time? Purchase Unity Pro online.

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Previous Flipbook
Myths of real-time animation
Myths of real-time animation

Our e-book explores common misconceptions around using real-time animation.

Next Flipbook
Creating a High-end animated film in Unity
Creating a High-end animated film in Unity