Authoring shaders in Unity has traditionally been the realm of people with some programming ability. Shader Graph opens up the field for artists and other team members by making it easy to create shaders. Simply connect nodes in a graph network and you can see your changes instantly. This session looks at how Shader Graph can be used to define custom looks and effects without the need for coding.
Want to try for yourself?
*Note: This link will redirect you to the Unity asset store where you may download the Real-time Rascals directly.
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