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Road to Real-time: Environments

An environment is the world in which characters live and their stories unfold. The environment artist builds these worlds to create spaces that will immerse audiences in the story. This session covers blocking out environments’ geometry, importing props, set dressing, and how to create a sense of atmosphere through lighting.

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Previous Video
Road to Real-time: Timeline for Animated Storytelling
Road to Real-time: Timeline for Animated Storytelling

Learn the core fundamentals of how to use Timeline’s advanced sequencing tools to bring your stories to life.

Next Video
Unity Asset Workflows for Film and Animation Pipelines
Unity Asset Workflows for Film and Animation Pipelines

Learn the necessary methods and steps for getting data from external content sources into and out of Unity.