The use of Unity in film and animation pipelines is still a growing area, and the best way to get started isn’t often clear to new users. This session covers the necessary methods and steps for getting data from external content sources into and out of Unity, with a focus on industry standard technologies and applications, such as Universal Scene Description (USD) and Alembic.
*Note: This link will redirect you to the Unity asset store where you may download the Realtime rascals directly.
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