×

Tell us about you to gain full content access

First Name
Last Name
Company
Job Title
Industry
Country
State
Province
I want to receive communication from Unity.
I have read and agree to the Unity Terms of Service.
I acknowledge the Unity Privacy Policy.
Thank you!
Error - something went wrong!

Road to Real-time: Animation

July 15, 2021

Animators use timing and movement to create the illusion of life in characters and environments. This session explores how to bring your characters and world to life by creating keyframe basic animation in the Animation window using the Dope Sheet and Curve Editor. From there, you’ll learn how to use the Timeline to record and retarget animation, blend animated clips, and how to use blend shapes in facial animation to transition between facial expressions. You’ll also get a look at Unity’s Animation Rigging toolset.

Want to try for yourself? Download the free assets in the Asset Store.
*Note: This link will redirect you to the Unity asset store where you may download the Real-time Rascals directly.

Your feedback is important to us. What worked for you? How can we make sure you have the best possible experience next time? Please take this 5-minute survey and let us know:

Take the survey here!

 

Previous Video
Shader Graph for Animated Storytelling
Shader Graph for Animated Storytelling

Shader Graph opens up the field for artists and other team members by making it easy to create shaders. Sim...

Next Video
Animation Rigging for Animated Storytelling
Animation Rigging for Animated Storytelling

This session covers the Animation Rigging package, higher detail rigging for skeletal deformation and physi...