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Get the real story on real-time: Three animation studios share their learnings

Uncover how these broadcast animation studios are using Unity to evolve their pipelines from traditional waterfall workflows to real-time. Go behind the scenes with the creators behind Dead Pixels, Treasure Trekkers, and Hero Dad to learn how one studio saved 30-40% compared to the cost of a regular pipeline and how studios benefit from Unity’s Cinemachine, Timeline, and High Definition Render Pipeline (HDRP) when developing episodic animations.

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More Animation, Faster
More Animation, Faster

How animation studios can accelerate production with real-time rendering

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