Road to Real-time: Lighting

September 21, 2022

Cinematographers use color, light and shadow to determine a film’s visual mood. This session explores different types of light and their specific use cases. You will learn about color temperature, intensity and exposure, then dive into the relationship between light and shadow and how these direct the viewer’s eye by breaking up the light source using light cookies. Finally, you’ll see how you can use volumetric light to add polish by creating “god rays,” and how to output final shots via the recorder.

Try it for yourself. Download the free Real-time Rascals assets directly from the Unity Asset Store site and then follow along with the session.

If you’re ready to talk to a Unity sales representative, get in touch with our team. Want to get started with real-time? Purchase Unity Pro online.

Purchase Unity Pro

Your feedback is important to us. Please take this 5-minute survey to tell us about your experience with this session.

 

 

Previous Video
It’s Showtime! New Tools for Cinematic Creators
It’s Showtime! New Tools for Cinematic Creators

New Cinematics tools in Unity make the creation of animated content a first-class experience within the Uni...

Next Video
Road to Real-time: Audio
Road to Real-time: Audio

You can create the soundscape using audio libraries, create sounds from scratch, or record real-world sound...