Layout artists are the cinematographers of virtual cinema, helping to tell stories through lens selection, angles, and camera movements. This session demonstrates how to animate physical cameras using the Timeline, then how to sequence, edit, and blend shots together to define the cut. You will learn about Unity’s procedural camera system, Cinemachine, and how to compose shots and move cameras using dolly tracks. Finally, you will see how you can use polybrush to perform last-minute set dressing to fill out the environment through the camera lens.
Try it for yourself. Download the free assets from the Asset Store.
*Note: This link will redirect you to the Unity asset store where you may download the Real-time Rascals directly.
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