The use of Unity in film and animation pipelines is still a growing area, and the best way to get started isn’t often clear to new users. This session covers the necessary methods and steps for getting data from external content sources into and out of Unity, with a focus on industry standard technologies and applications, such as Universal Scene Description (USD) and Alembic.
Download the free assets in the Asset Store
*Note: This link will redirect you to the Unity asset store where you may download the Realtime rascals directly.
Your feedback is incredibly important to us. We want to know what worked for you and where we can improve to ensure you have the best possible experience in the future. With that in mind, please take less than 5 minutes to fill out this survey:
Guest speaker