The Animation Rigging package provides a library of rig constraints that you can use to create procedural motion at runtime, commonly known as runtime rigging. Rigging enables the use of animated skeletons during runtime, for world interactions such as a character handling a prop, or aiming at a target in the world. You’ll also learn about higher detail rigging for skeletal deformation (for example, twist correction for shoulders and wrists on skinned mesh characters) and about using physics-based constraints for dynamic secondary motion on character rigs.
Try it for yourself. Download the free assets from the Asset Store.
*Note: This link will redirect you to the Unity asset store where you may download the Real-time Rascals directly.
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