Animators use timing and movement to create the illusion of life in characters and environments. This session explores how to bring your characters and world to life by creating keyframe basic animation in the Animation window using the Dope Sheet and Curve Editor. From there, you’ll learn how to use the Timeline to record and retarget animation, blend animated clips, and how to use blend shapes in facial animation to transition between facial expressions. You’ll also get a look at Unity’s Animation Rigging toolset.
Want to try for yourself? Download the free assets in the Asset Store.
*Note: This link will redirect you to the Unity asset store where you may download the Real-time Rascals directly.
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