In this e-book, four Unity professional animation artists discuss common misconceptions around using real-time animation, share which myths have some basis of truth and which ones should be debunked forever.
Contributors from Unity:
- Yibing Jiang, Principal Creative Director
- Krasimir Nechevski, Senior Animation Director
- Ben Radcliffe, Media and Entertainment Technical Specialist
- Nathan Thomas, Senior Technical Artist
Myths:
- Myth 1: You need to be a developer
- Myth 2: Making a high-fidelity film isn’t possible
- Myth 3: You have to learn a new DCC
- Myth 4: You need a high-powered workstation
- Myth 5: Your animation will look like a game
- Myth 6: Real-time animation only works for 3D
- Myth 7: It requires a virtual stage and a big budget
- Myth 8: You need more people than a traditional pipeline
- Myth 9: The creative tools for real-time are too technical
- Myth 10: Real-time is for studios, not indie creators
- Plus more "mini" myths