If your animation pipeline is centered around tools such as Maya, Nuke, AfterEffects, and Premiere, chances are you don’t want to disrupt your artists to transition to real-time rendering.
Studio Gale needed to deliver 60 episodes of a new animated web series – fast – but couldn’t risk disrupting their 18-person production staff with a new workflow.
So they picked which parts of the pipeline they wanted to keep the same – and which parts to accelerate with Unity.
Read our story about the production of Tomoncar, and you’ll find out:
- where Unity fit easily into the studio’s 3D animation pipeline without disruption
- how much faster Studio Gale could render 4K sequences - with no render farm
- how they achieved 10x productivity, with an in-house automation their pipeline devs created on Unity