Sound designers create the soundscape for story worlds. They use sound to create and communicate the story’s atmosphere and characters to the audience. You can create the soundscape using audio libraries, create sounds from scratch, or record real-world sounds to use, and this session covers how you can use both audio sources and spatial audio in your work. You will learn how to use the audio mixer and audio effects, as well as how to time and sequence audio tracks in the Timeline.
Try it for yourself. Download the free Real-time Rascals assets directly from the Unity Asset Store and then follow along with the session.
If you’re ready to talk to a Unity sales representative, get in touch with our team. Want to get started with real-time? Purchase Unity Pro online.
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