Uncover how these broadcast animation studios are using Unity to evolve their pipelines from traditional waterfall workflows to real-time. Go behind the scenes with the creators behind Dead Pixels, Treasure Trekkers, and Hero Dad to learn how one studio saved 30-40% compared to the cost of a regular pipeline and how studios benefit from Unity’s Cinemachine, Timeline, and High Definition Render Pipeline (HDRP) when developing episodic animations.
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Discover how emerging technologies can be harnessed to create dynamic authored AR driven worlds using Unity Mars.
Learn the ins and outs of Furioos, a new cloud-based service that lets you stream fully interactive 3D experiences from Unity – with peak visual quality – in any web browser.
Meet the director of multi-award-winning animation short WiNDUP, along with the film’s animation director and technical artist.
Learn how animation agency, IV Studio, deliver last-minute changes that are 4X faster than a traditional animation pipeline.
Mixed and augmented reality offers myriad possibilities, and an unparalleled opportunity to bring your characters to life in the hands of users!
Matthew and his team at the Fashion Innovation Agency at London College of Fashion are leading pioneering projects that demonstrate the huge possibilities of digital in fashion.
Connect Middle East and Africa game developers with industry professionals to share information and provide insights into the resources available to Unity developers.
Hear from Nathan Thomas, who worked on projects like Marvel and Transformers, about the six ways the creation process can be improved by shifting to real-time!
Pure Imagination Studios will show you how to rapidly produce broadcast quality animation that is based on some of the biggest IP in the world with talent on multiple continents
Learn how materials use texture maps to define the overall appearance of assets. This session also covers how materials, textures, shaders and lighting all work together to create the final look.
This session covers Unity’s VFX Graph. Learn how to author configurable, reusable next-generation effects, simple or complex, without having to write any code.
Shader Graph opens up the field for artists and other team members by making it easy to create shaders. Simply connect nodes in a graph network and you can see your changes instantly.
Learn how the future of filmmaking and virtual production has expanded with real-time 3D.
This session demonstrates how to animate physical cameras using the Timeline, then how to sequence, edit, and blend shots together to define the cut.
Learn to block out environments and create worlds that will immerse your audience.
New Cinematics tools in Unity make the creation of animated content a first-class experience within the Unity Editor. Unity animation specialist Ben Radcliffe unveils these new tools that enable creat
The cinematographer uses color, light and shadow to determine a film’s visual mood. This session explores different types of light and their specific use cases.