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Directed Procedural Workflows with Houdini and Unity

In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we'll show how developers can work with procedural tools bi-directionally between Unity and Houdini. We'll also give a quick highlight of some of the tools found in SideFX Labs that are made specifically for game developers. Finally, we will direct you to the most useful learning resources available to help you get started with Houdini + Unity.

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