Creating and shipping a multiplayer game isn’t easy and often involves many more parts compared to a singleplayer game; everything needs to be synchronized with other players to create that one consistent, shared reality.
One core piece of the multiplayer development puzzle is the netcode – the parts of the code that handle the “how” and “what” of communication between game players and the server.
However, the term “netcode” can come with a bad rap from players – it’s often what’s blamed for latency and bad multiplayer experiences.
In this guide, we dive into those common misconceptions and figure out the netcode facts from the fiction so you can network your next multiplayer game with confidence.