This case study builds explores how Madfinger Games used the Unity core engine, Multiplay, and other services to create and operate its latest title: Shadowgun War Games. This case study focuses specifically on how the team uses Multiplay to host their popular FPS title and the new Matchmaker to find and match players worldwide.
When Boneloaf asked Coatsink to help them make their infamous beat 'em party game, Gang Beasts, an online m...
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Apex Legends quickly became one of the fastest growing games of all time.
Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
Mythbusting seven common netcode misconceptions
The aim in conducting the Cross-Platform Gaming Study was to gain insights into the types of multiplayer and cross-platform games that are being played, as well what preferences and habits gamers have
The aim in conducting the Toxicity in Gaming Study was to understand multiplayer gamers experiences with toxicity in gaming, frequency and types of toxicity experienced.
Download the full case study to learn how Unity helped Team17.
The year 2020 was unprecedented for the gaming industry. Here we present a comprehensive view of the trends that took shape over the year.
Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experience for millions of players.
See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer Services.
Discover how today’s popular real-time multiplayer games launch and operate. Multiplay is the most resilient multicloud server hosting and matchmaking platform, for smooth gameplay.
Multiplay scaled Apex Legends from 0 to 50 million players in 24 days with a peak of 2 million concurrent players. Multiplay stays one step ahead of the demand curve, maintaining a buffer of servers.
When Boneloaf asked Coatsink to help them make their infamous beat 'em party game, Gang Beasts, an online multiplayer game, the Coatsink team called Multiplay to support. After some consultation and i
Multiplay provides ongoing capacity monitoring and management reporting to help Bohemia get the best value while player levels fluctuate.
Discover how MADFINGER Games used Unity's connected game tech to build a first-class multiplayer mobile first person shooter.
Discover the real costs of hosting your game, with strategic insight from Multiplay.com. They'll run through five of the key factors you need to consider to control your costs and stay on top. Speak
Find out how to enable powerful voice and chat comms for stronger communities and in-game experiences. You’ll also learn about Vivox’s cross-platform support and 3D positional audio. Speaker: Ashley
When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. With Vivox, Dauntless players can talk from any platform.
Battalion 1944: A quick integration of Vivox's in-game voice solution win's the battle for this game's community