Game server type and OS: Learn the real costs of hosting your game

June 2, 2020

Operating a multiplayer game can be costly. Server infrastructure is expensive and it’s hard to predict and manage the impact on your bottom line without specialist support. Working closely with studios such as Respawn Entertainment and Tripwire, Multiplay has pioneered the multi-cloud approach for game server hosting and identified key areas in which savings can be made.

This white paper breaks them down for you:

  • What server should we use – physical, virtual or hybrid?
  • Which OS is better for us – Linux or Windows?

No game’s success should be hindered by hosting costs or performance, so read on to learn the real costs and how to mitigate them.

Previous Flipbook
Hi-Rez keeps good company
Hi-Rez keeps good company

Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experienc...

Next Flipbook
Dwarfheim comes to life with Unity and Multiplayer Services
Dwarfheim comes to life with Unity and Multiplayer Services

See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer S...