Launch & Operate a Multiplayer Game
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10:13
How did Apex Legends scale to 50 million players in 24 days?
Apex Legends quickly became one of the fastest growing games of all time.
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1:09
Vivox trailer
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How Velan Studios dodged backend busywork when launching Knockout City
Having seen the work Multiplay had done on several of the biggest multiplayer titles in the world, Velan Studios were convinced that they had found the expertise and experience to achieve their vision
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Netcode Fact or Fiction?
Mythbusting seven common netcode misconceptions
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Cross-Platform Gaming Study
The aim in conducting the Cross-Platform Gaming Study was to gain insights into the types of multiplayer and cross-platform games that are being played, as well what preferences and habits gamers have
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Toxicity in Multiplayer Games Report 2021
The aim in conducting the Toxicity in Gaming Study was to understand multiplayer gamers experiences with toxicity in gaming, frequency and types of toxicity experienced.
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How Team17 uses Unity Integrated Success to ship their games on time
Download the full case study to learn how Unity helped Team17.
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2021 Gaming Report
The year 2020 was unprecedented for the gaming industry. Here we present a comprehensive view of the trends that took shape over the year.
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Hi-Rez keeps good company
Discover why Hi-Rez partners with Unity’s multiplayer Services to deliver a market-leading player experience for millions of players.
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Game server type and OS: Learn the real costs of hosting your game
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Dwarfheim comes to life with Unity and Multiplayer Services
See how Pineleaf Studio's small team was able to integrate multiple powerful tools from Unity Multiplayer Services.
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1:00
Multiplay Trailer
Discover how today’s popular real-time multiplayer games launch and operate. Multiplay is the most resilient multicloud server hosting and matchmaking platform, for smooth gameplay.
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From 0-50M players in 24 days: How Multiplay and Respawn scaled Apex Legends
Multiplay scaled Apex Legends from 0 to 50 million players in 24 days with a peak of 2 million concurrent players. Multiplay stays one step ahead of the demand curve, maintaining a buffer of servers.
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2:53
Learn how Coatsink and Multiplay took Boneloaf's Gang Beasts to the masses
When Boneloaf asked Coatsink to help them make their infamous beat 'em party game, Gang Beasts, an online multiplayer game, the Coatsink team called Multiplay to support. After some consultation and i
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MADFINGER Games Case Study
Before launching Shadowgun War Games, Madfinger turned to Multiplay for its game server hosting and matchmaking services
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How Multiplay supports Bohemia Interactive’s game server hosting challenges
Multiplay provides ongoing capacity monitoring and management reporting to help Bohemia get the best value while player levels fluctuate.
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39:42
How MADFINGER is Leading Next-gen Multiplayer Mobile FPS Games
Discover how MADFINGER Games used Unity's connected game tech to build a first-class multiplayer mobile first person shooter.
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42:44
Fine margins: learn the real costs of hosting your game - Unite Now
Discover the real costs of hosting your game, with strategic insight from Multiplay.com. They'll run through five of the key factors you need to consider to control your costs and stay on top. Speak
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17:23
Empowering player communications with Vivox - Unite Now
Find out how to enable powerful voice and chat comms for stronger communities and in-game experiences. You’ll also learn about Vivox’s cross-platform support and 3D positional audio. Speaker: Ashley
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Empowering a crossplay community for Dauntless
When designing and engineering the hit multiplayer game Dauntless, breaking down walls of entry was a guiding principle for Phoenix Labs. With Vivox, Dauntless players can talk from any platform.
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