Let’s get Physical!

In this session we learn how to effortlessly create custom, and complex, colliders using Pixyz Plugin and then explore the physics engines available for Unity! From Physx latest robotics improvements, to advanced industrial solutions like XDE (Interact), AGX Dynamics (Algoryx) or the high velocity and high precision engine inside Prespective’s PASS System!

Links to other 4 sessions:

  1. Accelerating computer vision training with synthetic data
  2. Create XR content 10x faster with WEAVR + Unity
  3. Hand Tracking and Mid-Air Haptics: From Prototype to Product
  4. Hand-tracking in XR for Industrial Applications
Previous Video
Hand Tracking and Mid-Air Haptics: From Prototype to Product
Hand Tracking and Mid-Air Haptics: From Prototype to Product

We will see how the workflow in Unity can be broken down before it is then turned into a live product.

Next Video
Hand-tracking in XR for Industrial Applications
Hand-tracking in XR for Industrial Applications

Extended reality (XR) is already transforming industry - from training, to immersive collaborative review, ...