Indie: Production

  • Implementing an ability system in your Unity game

    Implementing an ability system in your Unity game

    This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter with an ability system similar to the ones used in many popular games.

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  • Plastic SCM: Version control for programmers and artists

    Plastic SCM: Version control for programmers and artists

    Does your team need better version control? Learn about one of the newest members of the Unity family, Plastic SCM – an industry-leading version control solution for any team, industry, or engine.

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  • Essential techniques to improve your Unity visuals

    Essential techniques to improve your Unity visuals

    In this ongoing series, the Technical Marketing team shows you how to create playable prototypes and add finishing touches to your project to bring your Unity game's visuals to the next level.

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  • Lighting up your game graphics

    Lighting up your game graphics

    In this Unite Now session, get started with Unity's Universal Render Pipeline. We share practical examples from the Boat Attack demo, created by the Unity R&D team and available for download.

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  • NVIDIA vMaterials plus Unity ArtEngine

    NVIDIA vMaterials plus Unity ArtEngine

    This Unite Now session introduces NVIDIA's free vMaterials library, which contains 2,000 physically based materials from fabric to metal, and ArtEngine, Unity's easy-to-learn, artist-friendly tool.

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  • Unity Bolt visual scripting for artists and designers

    Unity Bolt visual scripting for artists and designers

    Learn how to configure and navigate Bolt for 2D/3D projects, achieve common artist and designer tasks with visual graphs, and where to find resources to accelerate your Unity visual scripting skills.

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  • Getting started with streaming virtual texturing for games

    Getting started with streaming virtual texturing for games

    Streaming Virtual Texturing optimizes the use of graphics resources to improve the quality of your 3D projects. Learn about the significant advantages this tech offers when using high-res textures.

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  • How Odd Bug used 2D lights to set the mood in Tails of Iron

    How Odd Bug used 2D lights to set the mood in Tails of Iron

    Martin Reimann, Environment Artist and Art Director at Odd Bug Studio, discusses how he used Unity's new 2D lights system and their own tools to create the sublime world of Tails of Iron.

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  • How to implement a knock-out fighter cinematic

    How to implement a knock-out fighter cinematic

    In the second episode of Unity's Prototype Series, we provide an overview of how you can create a cinematic for a special attack – one that can compete with the most popular fighting games.

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  • 2D tips: Lightning round

    2D tips: Lightning round

    Get ready for a fast round of productivity tips and performance tricks for 2D projects in Unity. Get the most out of our 2D tools and ensure your project takes advantage of the latest best practices.

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  • A deep dive into animation rigging with Unity

    A deep dive into animation rigging with Unity

    Join Unity's Technical Marketers for a deep-dive discussion on topics voted on by the Unity community. In this session, Unity Content Creator Andre Cardoso discusses animation rigging an IK.

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  • Artist workflows with Maya and Unity

    Artist workflows with Maya and Unity

    Are you an animator using AutoDesk or Maya? Learn about the value of accelerating your final output with Unity. Take advantage of real-time 3D lighting, post-processing, the FBX Exporter, and more.

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  • Input System: Workflow tips and feature integrations

    Input System: Workflow tips and feature integrations

    Solve common scenarios developing a cross-platform game using the new Input System. Quickly switch control schemes, rebind control settings, and connect the Input System with other Unity features.

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  • Capturing Profiler stats at runtime

    Capturing Profiler stats at runtime

    Want precise performance metrics while your project runs on your target device? In this session we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats.

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  • A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment – but with the help of Unity, Hawkins prototyped Eclipse: Edge of Light for VR in just three months.

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  • The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    Learn how Stu Denman – the grandson of a Manhattan Project scientist – used Unity to turn a half-century-old obsession with bubble physics into a polished, fun, and challenging game.

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  • (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    Little Orpheus is hailed as “one of the best things to come out of Apple Arcade.” Bringing this dynamic game to life posed significant technical, artistic challenges — which Unity helped overcome.

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  • 62 days to $125M success: Making Last Day on Earth in Unity

    62 days to $125M success: Making Last Day on Earth in Unity

    Kefir's Last Day on Earth has garnered a whopping 83-million downloads, a million daily active users, and so far, over $125M in gross revenue. Unity powers all their launched games.

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  • (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    In this downloadable client snapshot, see how the Backtrace automated crash collection and intelligent analytics made it easier for the Nimble Giant team to aggregate, triage and resolve issues.

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  • (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    Discover how Backtrace helped the Cryptic Studios team transition from their homegrown crash reporting solution to the Backtrace platform and deliver a better overall player experience.

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