Indie: Production

  • Artist workflows with Maya and Unity

    Artist workflows with Maya and Unity

    Are you an animator using AutoDesk or Maya? Learn about the value of accelerating your final output with Unity. Take advantage of real-time 3D lighting, post-processing, the FBX Exporter, and more.

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  • Input System: Workflow tips and feature integrations

    Input System: Workflow tips and feature integrations

    Solve common scenarios developing a cross-platform game using the new Input System. Quickly switch control schemes, rebind control settings, and connect the Input System with other Unity features.

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  • Capturing Profiler stats at runtime

    Capturing Profiler stats at runtime

    Want precise performance metrics while your project runs on your target device? In this session we use Unity 2020.2’s new runtime ProfilerRecorder API to capture and display in-game profiling stats.

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  • A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment – but with the help of Unity, Hawkins prototyped Eclipse: Edge of Light for VR in just three months.

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  • The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    Learn how Stu Denman – the grandson of a Manhattan Project scientist – used Unity to turn a half-century-old obsession with bubble physics into a polished, fun, and challenging game.

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  • (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    Little Orpheus is hailed as “one of the best things to come out of Apple Arcade.” Bringing this dynamic game to life posed significant technical, artistic challenges — which Unity helped overcome.

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  • 62 days to $125M success: Making Last Day on Earth in Unity

    62 days to $125M success: Making Last Day on Earth in Unity

    Kefir's Last Day on Earth has garnered a whopping 83-million downloads, a million daily active users, and so far, over $125M in gross revenue. Unity powers all their launched games.

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  • (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    In this downloadable client snapshot, see how the Backtrace automated crash collection and intelligent analytics made it easier for the Nimble Giant team to aggregate, triage and resolve issues.

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  • (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    Discover how Backtrace helped the Cryptic Studios team transition from their homegrown crash reporting solution to the Backtrace platform and deliver a better overall player experience.

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  • Phased: From game jam to Unity Showcase

    Phased: From game jam to Unity Showcase

    A low barrier to entry, efficient 2D tools, and Unity's extensibility have meant that EpicHouse Games could turn what started out as an experimental project into a full-scale game.

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  • Unity helps Canuck Play win the performance game with Maximum Football

    Unity helps Canuck Play win the performance game with Maximum Football

    How does a small studio successfully create a unique console game with 60 frames per second (fps) performance? For Canuck Play, Unity Professional Services is a large part of the answer.

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  • Small team, big ambitions: How Unity helped bring the creative vision of forma.8 to life

    Small team, big ambitions: How Unity helped bring the creative vision of forma.8 to life

    Video game journalist, Mauro Fanelli, and veteran graphic designer, Andrea Gellato, quit their jobs, formed MixedBag, and pursued the dream of realizing the vision they had for their forma.8 game.

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  • Lights, camera, action-adventure: How Unity helped put the cinematic magic in Forgotton Anne

    Lights, camera, action-adventure: How Unity helped put the cinematic magic in Forgotton Anne

    Learn how ThroughLine Games used Unity to create one of the most high-quality cinematic experiences ever in a 2D adventure platformer.

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  • How Unity’s support for both 2D and 3D gave Flipping Death the X-factor

    How Unity’s support for both 2D and 3D gave Flipping Death the X-factor

    Zoink Games are known for offbeat, cartoonish, creative indie hits like Zombie Vikings and Stick it to the Man. Their latest game, Flipping Death, combines 2D and 3D for a special experience.

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  • (Partner) Reduce your 3D app build size with one simple step

    (Partner) Reduce your 3D app build size with one simple step

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  • 52-page e-book on Mobile Game Performance is now available

    52-page e-book on Mobile Game Performance is now available

    In one of our most comprehensive guides ever, explore 75 actionable tips and advice from Unity’s expert engineers on how to optimize your mobile game to run smoothly on as many devices as possible.

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  • Tips and performance tricks for your Unity 2D projects

    Tips and performance tricks for your Unity 2D projects

    Get ready for a fast round of productivity tips and performance tricks for 2D projects. Get the most out of Unity's 2D tools and ensure your project takes advantage of the latest best practices.

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  • Learn how to implement a wall-run mechanic in your FPS

    Learn how to implement a wall-run mechanic in your FPS

    In this episode of Beginner Prototype, learn how to use Unity features to implement a wall-run mechanic – a common gameplay feature — in the FPS Microgame.

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  • Prototype faster with Bolt: How programmers can benefit from visual scripting in Unity

    Prototype faster with Bolt: How programmers can benefit from visual scripting in Unity

    Learn how programmers can take advantage of visual scripting in Unity, including faster prototyping for testing and iterating ideas and creating tools that can be used by other team members.

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  • Saving your game states and settings with Persistent Data in Unity

    Saving your game states and settings with Persistent Data in Unity

    Saving game data is critical whether you need to save high scores, preferences, or game state. Unity offers several methods – from PlayerPrefs to serializing data, encrypting it, and writing to files.

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