Indie: Production

  • Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge CEO Michela Rimensberger shares the unique development process behind Return to Nangrim, and how her indie studio improved collaboration with Unity and Plastic SCM.

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  • See behind the game Airborne Kingdom with Unity

    See behind the game Airborne Kingdom with Unity

    Go behind the scenes with Ben Wander – the founder of The Wandering Band and designer of Airborne Kingdom – to learn the creative process and Unity tools that bring this flying world to life.

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  • Unity's 2D tools, evolved

    Unity's 2D tools, evolved

    Explore how Unity’s 2D toolset has evolved to include many powerful graphics features like dynamic lighting, materials, shaders, and post-processing, unlocking even more potential for 2D devs.

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  • Build an interface with UI Toolkit and UI Builder

    Build an interface with UI Toolkit and UI Builder

    In this Unite Now session, join the Unity team for a lesson on how to leverage the UI Builder for Editor extensions and update the UI Toolkit framework in real-time.

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  • Using Cinemachine for game cameras

    Using Cinemachine for game cameras

    Cinemachine is a suite of powerful camera modules useful in games and in film. Learn more about the future of the product in this session with advanced users who leverage Cinemachine in both forms.

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  • Get started with Addressables for live content management

    Get started with Addressables for live content management

    Learn what the Addressables system is, how it works, and how to set up and begin working with Addressables in your own Unity project.

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  • Optimize for Android with the Burst Compiler

    Optimize for Android with the Burst Compiler

    Learn how Unity's partnership with Arm helps bring the power of the Burst Compiler to Android, enhancing multicore processor performance and power management.

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  • Enhance your project's look and feel with post-processing

    Enhance your project's look and feel with post-processing

    Work with The Courtyard, a popular Unity demo, to learn how to add and customize post-processing effects such as Ambient Occlusion, Bloom, Anti-Aliasing, and Vignette.

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  • Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Coatsink and Moonshine Studios share valuable tips for artist workflows, iteration speed, and visual control, plus hear how they implemented various Stadia features for Get Packed's launch.

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  • Evolving graphics with URP

    Evolving graphics with URP

    Watch a demo of the Universal Render Pipeline's graphics features, including highly-requested tools like Scriptable Render Features for custom render pass visuals, Camera Stacking for UI, and more.

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  • How HDRP can help you achieve high fidelity graphics

    How HDRP can help you achieve high fidelity graphics

    HDRP is purpose-built for creating AAA-quality visuals for current and next-gen games. Learn how to fine-tune settings like anti-aliasing, lights, shadows, exposure, and post-processing effects.

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  • Learn VFX Graph with this Spaceship demo

    Learn VFX Graph with this Spaceship demo

    Dive into the Spaceship Demo Project to see how to create and integrate visual effects, lighting, and sound into Timeline sequences, plus some scripting techniques to make effects react to gameplay.

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  • Maximize performance with these optimization tips (Part 2)

    Maximize performance with these optimization tips (Part 2)

    Unity evangelist Arturo Núñez knows games inside and out. In the second session of this two-part series, profit from his experience helping game developers optimize performance.

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  • Maximize performance with these optimization tips (Part 1)

    Maximize performance with these optimization tips (Part 1)

    Unity evangelist Arturo Núñez knows games cold. Profit from his experience helping game developers optimize performance with an overview of the underlying architecture of Unity’s core systems.

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  • Accelerating your mobile app workflow

    Accelerating your mobile app workflow

    In this session, JC Cimetiere, senior product manager for mobile at Unity, will show you how to dramatically reduce iteration time and boost productivity when developing for iOS and Android.

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  • Making snow with VFX Graph

    Making snow with VFX Graph

    In this live session, work with a Unity Certified Instructor through a series of mini-challenges to create snow-like effects using Visual Effect Graph.

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  • Leveraging crash and error data to deliver better games, faster

    Leveraging crash and error data to deliver better games, faster

    Join Backtrace and Respawn Entertainment to learn how to provide a better gaming experience by attacking debug time and reducing gameplay-impacting crashes.

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  • Level up your animation workflow with Animation Rigging

    Level up your animation workflow with Animation Rigging

    Learn how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows in this demo for riggers, animators, and cinematic designers.

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  • Speed up your world-building with Unity's Terrain tools

    Speed up your world-building with Unity's Terrain tools

    Creating landscapes for your interactive experiences can be difficult. Learn how Unity's new Terrain tools like custom brushes help make that process a lot easier.

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  • Get started with your first game jam

    Get started with your first game jam

    New to Unity? Get step-by-step advice to build your skills from the ground up, along with creative suggestions, easy shortcuts, and answers to your questions with this Q&A session from Unite Now.

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