Indie: Preproduction

  • Neonverse: Lessons and best practices learned

    Neonverse: Lessons and best practices learned

    Developing a game that can run well on every device is the holy grail of mobile development. Learn how Tamasenco and Pixel Reign achieved Neonverse's rapid, beautiful results with the Unity platform.

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  • A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment – but with the help of Unity, Hawkins prototyped Eclipse: Edge of Light for VR in just three months.

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  • The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    Learn how Stu Denman – the grandson of a Manhattan Project scientist – used Unity to turn a half-century-old obsession with bubble physics into a polished, fun, and challenging game.

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  • (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    Little Orpheus is hailed as “one of the best things to come out of Apple Arcade.” Bringing this dynamic game to life posed significant technical, artistic challenges — which Unity helped overcome.

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  • 62 days to $125M success: Making Last Day on Earth in Unity

    62 days to $125M success: Making Last Day on Earth in Unity

    Kefir's Last Day on Earth has garnered a whopping 83-million downloads, a million daily active users, and so far, over $125M in gross revenue. Unity powers all their launched games.

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  • (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    In this downloadable client snapshot, see how the Backtrace automated crash collection and intelligent analytics made it easier for the Nimble Giant team to aggregate, triage and resolve issues.

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  • (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    Discover how Backtrace helped the Cryptic Studios team transition from their homegrown crash reporting solution to the Backtrace platform and deliver a better overall player experience.

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  • Phased: From game jam to Unity Showcase

    Phased: From game jam to Unity Showcase

    A low barrier to entry, efficient 2D tools, and Unity's extensibility have meant that EpicHouse Games could turn what started out as an experimental project into a full-scale game.

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  • Unity helps Canuck Play win the performance game with Maximum Football

    Unity helps Canuck Play win the performance game with Maximum Football

    How does a small studio successfully create a unique console game with 60 frames per second (fps) performance? For Canuck Play, Unity Professional Services is a large part of the answer.

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  • Small team, big ambitions: How Unity helped bring the creative vision of forma.8 to life

    Small team, big ambitions: How Unity helped bring the creative vision of forma.8 to life

    Video game journalist, Mauro Fanelli, and veteran graphic designer, Andrea Gellato, quit their jobs, formed MixedBag, and pursued the dream of realizing the vision they had for their forma.8 game.

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  • Lights, camera, action-adventure: How Unity helped put the cinematic magic in Forgotton Anne

    Lights, camera, action-adventure: How Unity helped put the cinematic magic in Forgotton Anne

    Learn how ThroughLine Games used Unity to create one of the most high-quality cinematic experiences ever in a 2D adventure platformer.

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  • How Unity’s support for both 2D and 3D gave Flipping Death the X-factor

    How Unity’s support for both 2D and 3D gave Flipping Death the X-factor

    Zoink Games are known for offbeat, cartoonish, creative indie hits like Zombie Vikings and Stick it to the Man. Their latest game, Flipping Death, combines 2D and 3D for a special experience.

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  • (Partner) Learn how to create a custom inspector with Odin

    (Partner) Learn how to create a custom inspector with Odin

    In this step-by-step guide, learn how to how to visually appealing, easy-to-use inspector with Odin — all without a custom inspector script.

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  • 52-page e-book on Mobile Game Performance is now available

    52-page e-book on Mobile Game Performance is now available

    In one of our most comprehensive guides ever, explore 75 actionable tips and advice from Unity’s expert engineers on how to optimize your mobile game to run smoothly on as many devices as possible.

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  • Tips and performance tricks for your Unity 2D projects

    Tips and performance tricks for your Unity 2D projects

    Get ready for a fast round of productivity tips and performance tricks for 2D projects. Get the most out of Unity's 2D tools and ensure your project takes advantage of the latest best practices.

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  • Behind the scenes with The Falconeer's open-world aerial combat

    Behind the scenes with The Falconeer's open-world aerial combat

    In this episode of Behind the Game, learn how solo developer Tomas Sala created the gorgeous graphics for The Falconeer, and what it was like developing a next-gen launch title with Unity.

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  • How Unity helped Dlala overcome the challenges of Battletoads' 11 game modes

    How Unity helped Dlala overcome the challenges of Battletoads' 11 game modes

    Learn how Dlala Studios developed Battletoads – a game with multiple gameplay genres – while trying to mitigate potential problems early, and how they handled issues that arose later in development.

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  • Rebooting Battletoads for a new generation with Unity

    Rebooting Battletoads for a new generation with Unity

    Learn how Dlala studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots, and the challenges of bringing this title to a new generation.

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  • Go behind the scenes with Little Orpheus

    Go behind the scenes with Little Orpheus

    Go behind the scenes with The Chinese Room, the studio that launched Little Orpheus, a beautiful 2.5D platforming game made with Unity and launched on Apple Arcade.

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  • Fireproof Games: Ten artists, four developers, 10 million+ downloads

    Fireproof Games: Ten artists, four developers, 10 million+ downloads

    When six former EA artists founded Fireproof Games, they needed an engine that would help them focus on creating. With Unity, they developed puzzler The Room, and soon had over 10 million downloads.

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