Indie: Preproduction

  • Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge CEO Michela Rimensberger shares the unique development process behind Return to Nangrim, and how her indie studio improved collaboration with Unity and Plastic SCM.

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  • See behind the game Airborne Kingdom with Unity

    See behind the game Airborne Kingdom with Unity

    Go behind the scenes with Ben Wander – the founder of The Wandering Band and designer of Airborne Kingdom – to learn the creative process and Unity tools that bring this flying world to life.

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  • Accelerating your mobile app workflow

    Accelerating your mobile app workflow

    In this session, JC Cimetiere, senior product manager for mobile at Unity, will show you how to dramatically reduce iteration time and boost productivity when developing for iOS and Android.

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  • Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Coatsink and Moonshine Studios share valuable tips for artist workflows, iteration speed, and visual control, plus hear how they implemented various Stadia features for Get Packed's launch.

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  • Maximize performance with these optimization tips (Part 2)

    Maximize performance with these optimization tips (Part 2)

    Unity evangelist Arturo Núñez knows games inside and out. In the second session of this two-part series, profit from his experience helping game developers optimize performance.

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  • Maximize performance with these optimization tips (Part 1)

    Maximize performance with these optimization tips (Part 1)

    Unity evangelist Arturo Núñez knows games cold. Profit from his experience helping game developers optimize performance with an overview of the underlying architecture of Unity’s core systems.

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  • Level up your animation workflow with Animation Rigging

    Level up your animation workflow with Animation Rigging

    Learn how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows in this demo for riggers, animators, and cinematic designers.

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  • Get started with your first game jam

    Get started with your first game jam

    New to Unity? Get step-by-step advice to build your skills from the ground up, along with creative suggestions, easy shortcuts, and answers to your questions with this Q&A session from Unite Now.

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  • Enhance your Unity skills faster with Unity Learn

    Enhance your Unity skills faster with Unity Learn

    With over 750 hours of live and on-demand content for Unity creators, you’ll find what you need to level up your skills in design, art, scripting, XR development, and more.

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  • Implementing an ability system in your Unity game

    Implementing an ability system in your Unity game

    This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter with an ability system similar to the ones used in many popular games.

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  • Unity's 2D tools, evolved

    Unity's 2D tools, evolved

    Explore how Unity’s 2D toolset has evolved to include many powerful graphics features like dynamic lighting, materials, shaders, and post-processing, unlocking even more potential for 2D devs.

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  • Meet Unity's Prefabs team

    Meet Unity's Prefabs team

    Join Unity evangelist Ashley Alicea for a live chat with Mads Nyholm and Rune Skovbo Johansen from the Prefabs team. They’ll cover how Unity 2020.1 improves Prefabs editing workflows.

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  • Plastic SCM: Version control for programmers and artists

    Plastic SCM: Version control for programmers and artists

    Does your team need better version control? Learn about one of the newest members of the Unity family, Plastic SCM – an industry-leading version control solution for any team, industry, or engine.

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  • 2D tips: Lightning round

    2D tips: Lightning round

    Get ready for a fast round of productivity tips and performance tricks for 2D projects in Unity. Get the most out of our 2D tools and ensure your project takes advantage of the latest best practices.

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  • A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months

    When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment – but with the help of Unity, Hawkins prototyped Eclipse: Edge of Light for VR in just three months.

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  • The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game

    Learn how Stu Denman – the grandson of a Manhattan Project scientist – used Unity to turn a half-century-old obsession with bubble physics into a polished, fun, and challenging game.

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  • (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    (Requires email) How Unity helped The Chinese Room launch the exceptional Little Orpheus

    Little Orpheus is hailed as “one of the best things to come out of Apple Arcade.” Bringing this dynamic game to life posed significant technical, artistic challenges — which Unity helped overcome.

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  • 62 days to $125M success: Making Last Day on Earth in Unity

    62 days to $125M success: Making Last Day on Earth in Unity

    Kefir's Last Day on Earth has garnered a whopping 83-million downloads, a million daily active users, and so far, over $125M in gross revenue. Unity powers all their launched games.

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  • (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    (Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace

    In this downloadable client snapshot, see how the Backtrace automated crash collection and intelligent analytics made it easier for the Nimble Giant team to aggregate, triage and resolve issues.

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  • (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    (Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace

    Discover how Backtrace helped the Cryptic Studios team transition from their homegrown crash reporting solution to the Backtrace platform and deliver a better overall player experience.

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