Indie: Preproduction
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Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM
Sycoforge CEO Michela Rimensberger shares the unique development process behind Return to Nangrim, and how her indie studio improved collaboration with Unity and Plastic SCM.
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See behind the game Airborne Kingdom with Unity
Go behind the scenes with Ben Wander – the founder of The Wandering Band and designer of Airborne Kingdom – to learn the creative process and Unity tools that bring this flying world to life.
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Accelerating your mobile app workflow
In this session, JC Cimetiere, senior product manager for mobile at Unity, will show you how to dramatically reduce iteration time and boost productivity when developing for iOS and Android.
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Launching Get Packed, a first-on-Stadia exclusive made with Unity
Coatsink and Moonshine Studios share valuable tips for artist workflows, iteration speed, and visual control, plus hear how they implemented various Stadia features for Get Packed's launch.
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Maximize performance with these optimization tips (Part 2)
Unity evangelist Arturo Núñez knows games inside and out. In the second session of this two-part series, profit from his experience helping game developers optimize performance.
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Maximize performance with these optimization tips (Part 1)
Unity evangelist Arturo Núñez knows games cold. Profit from his experience helping game developers optimize performance with an overview of the underlying architecture of Unity’s core systems.
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Level up your animation workflow with Animation Rigging
Learn how the Animation Rigging package can improve animation in your project via better tools and more flexible workflows in this demo for riggers, animators, and cinematic designers.
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Get started with your first game jam
New to Unity? Get step-by-step advice to build your skills from the ground up, along with creative suggestions, easy shortcuts, and answers to your questions with this Q&A session from Unite Now.
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Enhance your Unity skills faster with Unity Learn
With over 750 hours of live and on-demand content for Unity creators, you’ll find what you need to level up your skills in design, art, scripting, XR development, and more.
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Implementing an ability system in your Unity game
This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter with an ability system similar to the ones used in many popular games.
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Unity's 2D tools, evolved
Explore how Unity’s 2D toolset has evolved to include many powerful graphics features like dynamic lighting, materials, shaders, and post-processing, unlocking even more potential for 2D devs.
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Meet Unity's Prefabs team
Join Unity evangelist Ashley Alicea for a live chat with Mads Nyholm and Rune Skovbo Johansen from the Prefabs team. They’ll cover how Unity 2020.1 improves Prefabs editing workflows.
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Plastic SCM: Version control for programmers and artists
Does your team need better version control? Learn about one of the newest members of the Unity family, Plastic SCM – an industry-leading version control solution for any team, industry, or engine.
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2D tips: Lightning round
Get ready for a fast round of productivity tips and performance tricks for 2D projects in Unity. Get the most out of our 2D tools and ensure your project takes advantage of the latest best practices.
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A one-man developer army: How Unity helped Jonathan Hawkins create an amazing prototype in just three months
When Jonathan Hawkins started White Elk studio in 2014, it was a big adjustment – but with the help of Unity, Hawkins prototyped Eclipse: Edge of Light for VR in just three months.
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The magic of bubbles: How Unity helped turn a fleeting vision into an amazing 2D game
Learn how Stu Denman – the grandson of a Manhattan Project scientist – used Unity to turn a half-century-old obsession with bubble physics into a polished, fun, and challenging game.
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Little Orpheus
Learn how Unity helped The Chinese Room launch Little Orpheus - hailed as “one of the best things to come out of Apple Arcade.”
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62 days to $125M success: Making Last Day on Earth in Unity
Kefir's Last Day on Earth has garnered a whopping 83-million downloads, a million daily active users, and so far, over $125M in gross revenue. Unity powers all their launched games.
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(Requires email) Nimble Giant Entertainment enhances quality assurance with Backtrace
In this downloadable client snapshot, see how the Backtrace automated crash collection and intelligent analytics made it easier for the Nimble Giant team to aggregate, triage and resolve issues.
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(Requires email) How Perfect World Entertainment and Cryptic Studios heighten player experience with Backtrace
Discover how Backtrace helped the Cryptic Studios team transition from their homegrown crash reporting solution to the Backtrace platform and deliver a better overall player experience.
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