Indie: Launch

  • Leveraging crash and error data to deliver better games, faster

    Leveraging crash and error data to deliver better games, faster

    Join Backtrace and Respawn Entertainment to learn how to provide a better gaming experience by attacking debug time and reducing gameplay-impacting crashes.

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  • Using Cinemachine for game cameras

    Using Cinemachine for game cameras

    Cinemachine is a suite of powerful camera modules useful in games and in film. Learn more about the future of the product in this session with advanced users who leverage Cinemachine in both forms.

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  • Make a trailer in Unity with Cinemachine and Timeline

    Make a trailer in Unity with Cinemachine and Timeline

    In this Unite Now session, Certified Instructor from Unity guides you through a series of mini-challenges to learn how to create a cinematic trailer for with Timeline and Cinemachine.

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  • Accelerating your mobile app workflow

    Accelerating your mobile app workflow

    In this session, JC Cimetiere, senior product manager for mobile at Unity, will show you how to dramatically reduce iteration time and boost productivity when developing for iOS and Android.

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  • Enhance your Unity skills faster with Unity Learn

    Enhance your Unity skills faster with Unity Learn

    With over 750 hours of live and on-demand content for Unity creators, you’ll find what you need to level up your skills in design, art, scripting, XR development, and more.

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  • Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Launching Get Packed, a first-on-Stadia exclusive made with Unity

    Coatsink and Moonshine Studios share valuable tips for artist workflows, iteration speed, and visual control, plus hear how they implemented various Stadia features for Get Packed's launch.

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  • State of Unity Distribution Portal: June 2021

    State of Unity Distribution Portal: June 2021

    Find out how Unity’s mobile game distribution solution helps developers with online store registration and submission; meet a new, uniquely rewarding partner store; and see what else is new with UDP.

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  • Solo developer takes Galactic Slice to the global marketplace with UDP

    Solo developer takes Galactic Slice to the global marketplace with UDP

    Already seeing fantastic returns from Google Play and the Apple App Store, developer Jonathan Concepcion wanted more avenues for mobile game distribution to increase availability and visibility.

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  • Chaos Lords goes global fast with the Unity Distribution Portal

    Chaos Lords goes global fast with the Unity Distribution Portal

    Development and publishing studio Digital Pill care most about bringing amazing gaming experiences to as many people as possible. In order to realize their aspirations, they decided to look into third

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  • How Fall Guys defied the odds and went global

    How Fall Guys defied the odds and went global

    Fall Guys' launch saw 1.5M+ players logging in to take part in one of the wackiest titles of 2020. Today, we celebrate their story – and Unity's Multiplay technology, which made it possible.

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  • The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight

    The makers of Skeleton Crew reveal details of upcoming beta in exclusive Creator Spotlight

    Unity's Mike Geig goes behind the scenes of Skeleton Crew with director and lead artist Tancred Dyke-Wells and technical director Lawrence Bishop to learn how they designed the game for multiplayer.

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  • Xbox Series X launch title The Falconeer has landed. Get the details in our Creator Spotlight

    Xbox Series X launch title The Falconeer has landed. Get the details in our Creator Spotlight

    In today's Unity Creator Spotlight, we dive into Tomas Sala's The Falconeer, a stunning open-world aerial combat adventure, available now on Xbox Series X, Xbox One, and PC.

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  • Battletoads hits 1 million players — check out our all-new Creator Spotlight with the dev team

    Battletoads hits 1 million players — check out our all-new Creator Spotlight with the dev team

    Get a warts-and-all look at how Rare and Dlala Studios revived the classic, punishingly difficult Battletoads beat 'em up for a whole new generation of players using the Unity engine.

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  • The good, the gory, and the glory of publishing your game to multiple platforms – including Nintendo Switch

    The good, the gory, and the glory of publishing your game to multiple platforms – including Nintendo Switch

    DARQ creator Wlad Marhulets shares his experience using Unity to port his game to multiple platforms, including PC, Xbox One and Series X, PlayStation 4 & 5, and most recently, Nintendo Switch.

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  • UA tips and tricks with Gram Games, Uken, and Small Giant

    UA tips and tricks with Gram Games, Uken, and Small Giant

    In this session, Paivi Putsepp-Seufert, Unity's head of performance marketing, will share her best tips for user acquisition (UA) based on insight from advertisers.

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  • It's live! Now what? Make your indie game a live service

    It's live! Now what? Make your indie game a live service

    Find out why having a live service model in your indie game matters and discover the advantages. We discuss how to create real live service campaigns, in-app content, communications and more

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  • The four monetization mistakes that are costing you money

    The four monetization mistakes that are costing you money

    E-book that covers: The biggest misconceptions about monetizing a mobile game. Key learnings we've developed from years of helping studios monetize.

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  • How to become a Game Growth partner

    How to become a Game Growth partner

    Becoming an official Game Growth partner gives you access to industry-leading tools and studio partners to help accelerate your game. Program capacity is limited, but we encourage everyone to apply.

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  • How to get creative with Creative: Promoting your game

    How to get creative with Creative: Promoting your game

    Why are creative assets important for promoting your game? In this session, we explore how to plan, develop, and implement truly compelling assets to get your indie mobile game noticed after launch.

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  • Putting the pieces together for game launch

    Putting the pieces together for game launch

    In our Indie XP series we cover topics such as the core game loop and how to make ad creatives. In this session, we walk you through the major stages that will take your game from concept to launch

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