Indie Hub

The latest guides, resources, and updates for indie developers

  • Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge’s Return to Nangrim democratizes gamedev with Unity and Plastic SCM

    Sycoforge CEO Michela Rimensberger shares the unique development process behind Return to Nangrim, and how her indie studio improved collaboration with Unity and Plastic SCM.

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  • Leveraging crash and error data to deliver better games, faster

    Leveraging crash and error data to deliver better games, faster

    Join Backtrace and Respawn Entertainment to learn how to provide a better gaming experience by attacking debug time and reducing gameplay-impacting crashes.

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  • Maximize performance with these optimization tips (Part 2)

    Maximize performance with these optimization tips (Part 2)

    Unity evangelist Arturo Núñez knows games inside and out. In the second session of this two-part series, profit from his experience helping game developers optimize performance.

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  • Maximize performance with these optimization tips (Part 1)

    Maximize performance with these optimization tips (Part 1)

    Unity evangelist Arturo Núñez knows games cold. Profit from his experience helping game developers optimize performance with an overview of the underlying architecture of Unity’s core systems.

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  • Enhance your project's look and feel with post-processing

    Enhance your project's look and feel with post-processing

    Work with The Courtyard, a popular Unity demo, to learn how to add and customize post-processing effects such as Ambient Occlusion, Bloom, Anti-Aliasing, and Vignette.

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  • See behind the game Airborne Kingdom with Unity

    See behind the game Airborne Kingdom with Unity

    Go behind the scenes with Ben Wander – the founder of The Wandering Band and designer of Airborne Kingdom – to learn the creative process and Unity tools that bring this flying world to life.

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  • Accelerating your mobile app workflow

    Accelerating your mobile app workflow

    In this session, JC Cimetiere, senior product manager for mobile at Unity, will show you how to dramatically reduce iteration time and boost productivity when developing for iOS and Android.

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  • Build an interface with UI Toolkit and UI Builder

    Build an interface with UI Toolkit and UI Builder

    In this Unite Now session, join the Unity team for a lesson on how to leverage the UI Builder for Editor extensions and update the UI Toolkit framework in real-time.

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  • Exploring AI-assisted artistry with Unity ArtEngine

    Exploring AI-assisted artistry with Unity ArtEngine

    In this Unite Now session, Unity's Eric Risser and Mike Geig demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available through AI-assisted artistry.

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  • Create cinematic sequences in Unity with Timeline

    Create cinematic sequences in Unity with Timeline

    Learn how to use Timeline to create cinematic sequences. Control the animation, activation, and audio of multiple Mars rovers in Timeline and apply the concepts to GameObjects in your Unity project.

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  • Optimize for Android with the Burst Compiler

    Optimize for Android with the Burst Compiler

    Learn how Unity's partnership with Arm helps bring the power of the Burst Compiler to Android, enhancing multicore processor performance and power management.

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  • Get started with Addressables for live content management

    Get started with Addressables for live content management

    Learn what the Addressables system is, how it works, and how to set up and begin working with Addressables in your own Unity project.

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  • High definition lighting with HDRP

    High definition lighting with HDRP

    Learn how to manipulate the High Definition Render Pipeline's lighting tools like light probes, reflection probes, and and light baking to help create high-quality visuals in Unity.

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  • Speed up your world-building with Unity's Terrain tools

    Speed up your world-building with Unity's Terrain tools

    Creating landscapes for your interactive experiences can be difficult. Learn how Unity's new Terrain tools like custom brushes help make that process a lot easier.

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  • Meet Unity's Prefabs team

    Meet Unity's Prefabs team

    Join Unity evangelist Ashley Alicea for a live chat with Mads Nyholm and Rune Skovbo Johansen from the Prefabs team. They’ll cover how Unity 2020.1 improves Prefabs editing workflows.

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  • Unity's 2D tools, evolved

    Unity's 2D tools, evolved

    Explore how Unity’s 2D toolset has evolved to include many powerful graphics features like dynamic lighting, materials, shaders, and post-processing, unlocking even more potential for 2D devs.

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  • Using Cinemachine for game cameras

    Using Cinemachine for game cameras

    Cinemachine is a suite of powerful camera modules useful in games and in film. Learn more about the future of the product in this session with advanced users who leverage Cinemachine in both forms.

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  • Get started with the Input System

    Get started with the Input System

    Learn how to create simple connections, quickly do rebinding, set up a local multiplayer and more with Unity. The Input System’s lead developer and product manager will also answer your questions.

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  • Get started with your first game jam

    Get started with your first game jam

    New to Unity? Get step-by-step advice to build your skills from the ground up, along with creative suggestions, easy shortcuts, and answers to your questions with this Q&A session from Unite Now.

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  • Learn VFX Graph with this Spaceship demo

    Learn VFX Graph with this Spaceship demo

    Dive into the Spaceship Demo Project to see how to create and integrate visual effects, lighting, and sound into Timeline sequences, plus some scripting techniques to make effects react to gameplay.

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