Indie Hub

The latest guides, resources, and updates for indie developers

  • Implementing an ability system in your Unity game

    Implementing an ability system in your Unity game

    This first episode of Unity's Prototyping series gives you an overview of how we created a third-person action shooter with an ability system similar to the ones used in many popular games.

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  • Plastic SCM: Version control for programmers and artists

    Plastic SCM: Version control for programmers and artists

    Does your team need better version control? Learn about one of the newest members of the Unity family, Plastic SCM – an industry-leading version control solution for any team, industry, or engine.

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  • Essential techniques to improve your Unity visuals

    Essential techniques to improve your Unity visuals

    In this ongoing series, the Technical Marketing team shows you how to create playable prototypes and add finishing touches to your project to bring your Unity game's visuals to the next level.

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  • Lighting up your game graphics

    Lighting up your game graphics

    In this Unite Now session, get started with Unity's Universal Render Pipeline. We share practical examples from the Boat Attack demo, created by the Unity R&D team and available for download.

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  • NVIDIA vMaterials plus Unity ArtEngine

    NVIDIA vMaterials plus Unity ArtEngine

    This Unite Now session introduces NVIDIA's free vMaterials library, which contains 2,000 physically based materials from fabric to metal, and ArtEngine, Unity's easy-to-learn, artist-friendly tool.

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  • Unity Bolt visual scripting for artists and designers

    Unity Bolt visual scripting for artists and designers

    Learn how to configure and navigate Bolt for 2D/3D projects, achieve common artist and designer tasks with visual graphs, and where to find resources to accelerate your Unity visual scripting skills.

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  • Getting started with streaming virtual texturing for games

    Getting started with streaming virtual texturing for games

    Streaming Virtual Texturing optimizes the use of graphics resources to improve the quality of your 3D projects. Learn about the significant advantages this tech offers when using high-res textures.

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  • How Odd Bug used 2D lights to set the mood in Tails of Iron

    How Odd Bug used 2D lights to set the mood in Tails of Iron

    Martin Reimann, Environment Artist and Art Director at Odd Bug Studio, discusses how he used Unity's new 2D lights system and their own tools to create the sublime world of Tails of Iron.

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  • How to implement a knock-out fighter cinematic

    How to implement a knock-out fighter cinematic

    In the second episode of Unity's Prototype Series, we provide an overview of how you can create a cinematic for a special attack – one that can compete with the most popular fighting games.

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  • 2D tips: Lightning round

    2D tips: Lightning round

    Get ready for a fast round of productivity tips and performance tricks for 2D projects in Unity. Get the most out of our 2D tools and ensure your project takes advantage of the latest best practices.

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  • A deep dive into animation rigging with Unity

    A deep dive into animation rigging with Unity

    Join Unity's Technical Marketers for a deep-dive discussion on topics voted on by the Unity community. In this session, Unity Content Creator Andre Cardoso discusses animation rigging an IK.

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  • How to concept a mobile game

    How to concept a mobile game

    Are you a game developer with a great mobile game idea? Don’t know what to do next? You’ve come to the right place.

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  • (Partner) Reduce your 3D app build size with one simple step

    (Partner) Reduce your 3D app build size with one simple step

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  • How to become a Game Growth partner

    How to become a Game Growth partner

    Becoming an official Game Growth partner gives you access to industry-leading tools and studio partners to help accelerate your game. Program capacity is limited, but we encourage everyone to apply.

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  • (Partner) Learn how to create a custom inspector with Odin

    (Partner) Learn how to create a custom inspector with Odin

    In this step-by-step guide, learn how to how to visually appealing, easy-to-use inspector with Odin — all without a custom inspector script.

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  • 52-page e-book on Mobile Game Performance is now available

    52-page e-book on Mobile Game Performance is now available

    In one of our most comprehensive guides ever, explore 75 actionable tips and advice from Unity’s expert engineers on how to optimize your mobile game to run smoothly on as many devices as possible.

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  • State of Unity Distribution Portal: June 2021

    State of Unity Distribution Portal: June 2021

    Find out how Unity’s mobile game distribution solution helps developers with online store registration and submission; meet a new, uniquely rewarding partner store; and see what else is new with UDP.

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  • Solo developer takes Galactic Slice to the global marketplace with UDP

    Solo developer takes Galactic Slice to the global marketplace with UDP

    Already seeing fantastic returns from Google Play and the Apple App Store, developer Jonathan Concepcion wanted more avenues for mobile game distribution to increase availability and visibility.

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  • How Clone Armies supercharged their ads strategy with Game Growth

    How Clone Armies supercharged their ads strategy with Game Growth

    Learn how Elecube integrated effective ads and drove revenue without compromising on player experience.

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  • Chaos Lords goes global fast with the Unity Distribution Portal

    Chaos Lords goes global fast with the Unity Distribution Portal

    Development and publishing studio Digital Pill care most about bringing amazing gaming experiences to as many people as possible. In order to realize their aspirations, they decided to look into third

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