Indie Hub

The latest guides, resources, and updates for indie developers

  • (Partner) Reduce your 3D app build size with one simple step

    (Partner) Reduce your 3D app build size with one simple step

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  • How to become a Game Growth partner

    How to become a Game Growth partner

    Becoming an official Game Growth partner gives you access to industry-leading tools and studio partners to help accelerate your game. Program capacity is limited, but we encourage everyone to apply.

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  • (Partner) Learn how to create a custom inspector with Odin

    (Partner) Learn how to create a custom inspector with Odin

    In this step-by-step guide, learn how to how to visually appealing, easy-to-use inspector with Odin — all without a custom inspector script.

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  • 52-page e-book on Mobile Game Performance is now available

    52-page e-book on Mobile Game Performance is now available

    In one of our most comprehensive guides ever, explore 75 actionable tips and advice from Unity’s expert engineers on how to optimize your mobile game to run smoothly on as many devices as possible.

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  • State of Unity Distribution Portal: June 2021

    State of Unity Distribution Portal: June 2021

    Find out how Unity’s mobile game distribution solution helps developers with online store registration and submission; meet a new, uniquely rewarding partner store; and see what else is new with UDP.

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  • Solo developer takes Galactic Slice to the global marketplace with UDP

    Solo developer takes Galactic Slice to the global marketplace with UDP

    Already seeing fantastic returns from Google Play and the Apple App Store, developer Jonathan Concepcion wanted more avenues for mobile game distribution to increase availability and visibility.

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  • How Clone Armies supercharged their ads strategy with Game Growth

    How Clone Armies supercharged their ads strategy with Game Growth

    Learn how Elecube integrated effective ads and drove revenue without compromising on player experience.

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  • Chaos Lords goes global fast with the Unity Distribution Portal

    Chaos Lords goes global fast with the Unity Distribution Portal

    Development and publishing studio Digital Pill care most about bringing amazing gaming experiences to as many people as possible. In order to realize their aspirations, they decided to look into third

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  • Tips and performance tricks for your Unity 2D projects

    Tips and performance tricks for your Unity 2D projects

    Get ready for a fast round of productivity tips and performance tricks for 2D projects. Get the most out of Unity's 2D tools and ensure your project takes advantage of the latest best practices.

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  • Learn how to implement a wall-run mechanic in your FPS

    Learn how to implement a wall-run mechanic in your FPS

    In this episode of Beginner Prototype, learn how to use Unity features to implement a wall-run mechanic – a common gameplay feature — in the FPS Microgame.

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  • Prototype faster with Bolt: How programmers can benefit from visual scripting in Unity

    Prototype faster with Bolt: How programmers can benefit from visual scripting in Unity

    Learn how programmers can take advantage of visual scripting in Unity, including faster prototyping for testing and iterating ideas and creating tools that can be used by other team members.

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  • Behind the scenes with The Falconeer's open-world aerial combat

    Behind the scenes with The Falconeer's open-world aerial combat

    In this episode of Behind the Game, learn how solo developer Tomas Sala created the gorgeous graphics for The Falconeer, and what it was like developing a next-gen launch title with Unity.

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  • The Falconeer shows you can still fly high with textureless art

    The Falconeer shows you can still fly high with textureless art

    Skipping pre-generated textures helped The Falconeer achieve an original look and save on development time. The secret? Handcrafted geometry and technical shaders in the Unity engine.

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  • Prototype a puzzle platform in Unity using Bolt and the High Definition Render Pipeline

    Prototype a puzzle platform in Unity using Bolt and the High Definition Render Pipeline

    In this episode of our Prototype Series, we collaborate with David Wehle, a professional indie developer from Game Dev Unlocked, who shows you how to use Bolt and HDRP to build a puzzle platformer.

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  • How Unity helped Dlala overcome the challenges of Battletoads' 11 game modes

    How Unity helped Dlala overcome the challenges of Battletoads' 11 game modes

    Learn how Dlala Studios developed Battletoads – a game with multiple gameplay genres – while trying to mitigate potential problems early, and how they handled issues that arose later in development.

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  • Rebooting Battletoads for a new generation with Unity

    Rebooting Battletoads for a new generation with Unity

    Learn how Dlala studio tackled the beloved Battletoads franchise, hear about the unique animated art that preserves its 8-bit roots, and the challenges of bringing this title to a new generation.

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  • Make magic happen with Unity 2D in this playable prototypes product demo

    Make magic happen with Unity 2D in this playable prototypes product demo

    Learn how to implement new magical game mechanics based on our latest 2D demo project, including how to use multiple Unity features to achieve game mechanics for real-world scenarios.

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  • Using Unity's VFX Graph to achieve Hardspace: Shipbreaker's explosive visuals

    Using Unity's VFX Graph to achieve Hardspace: Shipbreaker's explosive visuals

    Hardspace: Shipbreaker developers show you how they use Unity’s Visual Effect Graph to create dynamic explosions with data-driven VFX parameters — and customize them for different situations.

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  • Create ultra-realistic visuals with Unity ArtEngine's AI-assisted artistry features

    Create ultra-realistic visuals with Unity ArtEngine's AI-assisted artistry features

    ArtEngine’s AI-assisted artistry lets Unity creators quickly create ultra-realistic materials by up-resing, deblurring, removing seams, unwarping, color matching, and more. Learn how in this demo.

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  • Little Orpheus: How The Chinese Room developed their first Apple Arcade title with Unity

    Little Orpheus: How The Chinese Room developed their first Apple Arcade title with Unity

    In this Unity tech talk, The Chinese Room shares lessons learned developing their first Apple Arcade title, Little Orpheus, covering development, technical decisions, optimization, and more.

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